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翻訳の問題を報告
at GOG i bought it again and it runs without a problem after years i could finally play the whole campaign !!
Technical cause (for people interested, ignore if you don't understand):
There are two factors which can lead to the unit teleportation: how fast the game runs, and how big CURRENT_TIME is (that you can see in the savegames). The unit warping seems to happen if the game runs at more than ~60 FPS and if CURRENT_TIME is greater than 16384.
In fact, with a big FPS and CURRENT_TIME, the delta time intervals between frames become very small and lose their precision, thus causing lots of odd things. (32-bits floating point numbers are used for timing, which is a bad idea.) Note that this also depends on the computer you use, how fast they are, ... WK is an old game, and the unit teleportation was less obvious with slower computers.
I also managed to fix the bug by making the Win32 API function GetTickCount return more precise time information than it normally returns.