Warrior Kings

Warrior Kings

Unit Warping
On win 7 64 bit i have really bad unit warping. Half the time my dudes just teleport.. anyone else have this problem? Or maybe know of a way to fix it?
Naposledy upravil Sapientum; 4. kvě. 2014 v 12.10
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Zobrazuje se 1630 z 30 komentářů
wow thank you
No problem , hope it helped :) !
I use win xp sp3 and I have the warping, doesnt bother me tho
i think im gonna try this game on windows 10.... maybe through some magic its gonna work better.
Sadly this does not work on windows 10.....
nope... doesnt work on any sofar..i think you need to get it through gog.com. They might have a working version.(i didnt tried yet)
Steam version of Warrior Kings doesn' t run with Windows 7/8/10 for me... Even with compatibility XP SP2/3. hf BASH is telling the true. I bought the GOG' s version and everything works fine. Of course the game is full of bugs, but the terrible unit warping is gone. Now i can play this awesome game! :D
just need to wait for sale on gog.com and get it for 2,99
My pc is window 10 x64 professional. After installing Combined-Community-Codec-Pack-64bit-2015-10-18 and reboot pc, it works fine.No compatibility mode needed.
Naposledy upravil Jeremy; 20. srp. 2016 v 21.54
What is this codec ?
hey i just got this game on gog.com and it works fine. there is a lot of sales so you might wait and grab it for 1.99 dollars. The other option is to try out this codec.
it´s really sad to say steam released this crap version.... :steamsalty:
at GOG i bought it again and it runs without a problem after years i could finally play the whole campaign !!
Sorry for people who bought the game two times :steamsad: but I have found some methods to fix the unit teleportation bug:
  • limit the framerate at less than 60 FPS (50 is better) (with dxwnd, or http://pcgamingwiki.com/wiki/Warrior_Kings#Unit_teleportation)
  • copy your savegame, open the copy in a text editor and look for the lines NEXT_UPDATE_TIME_STAMP, TIME_STAMP_OF_LAST_FULL_SERVER_UPDATE, CURRENT_TIME, PREVIOUS_TIME: set them to 0.0
  • use an unofficial patch that is currently in development (with more features planned!)

Technical cause (for people interested, ignore if you don't understand):
There are two factors which can lead to the unit teleportation: how fast the game runs, and how big CURRENT_TIME is (that you can see in the savegames). The unit warping seems to happen if the game runs at more than ~60 FPS and if CURRENT_TIME is greater than 16384.
In fact, with a big FPS and CURRENT_TIME, the delta time intervals between frames become very small and lose their precision, thus causing lots of odd things. (32-bits floating point numbers are used for timing, which is a bad idea.) Note that this also depends on the computer you use, how fast they are, ... WK is an old game, and the unit teleportation was less obvious with slower computers.
I also managed to fix the bug by making the Win32 API function GetTickCount return more precise time information than it normally returns.
I was still having this problem on certain missions where the music changes for certain events (Rescue Tomas/Recruit the Pagans) but managed to avoid the warping - although the music still wouldn't play - by speeding the game up. Press + on the numpad to do so. Note it only works while the game is played at fast speed, so learn to give commands while paused I guess.
AdrienTD původně napsal:
Sorry for people who bought the game two times :steamsad: but I have found some methods to fix the unit teleportation bug:
  • limit the framerate at less than 60 FPS (50 is better) (with dxwnd, or http://pcgamingwiki.com/wiki/Warrior_Kings#Unit_teleportation)
  • copy your savegame, open the copy in a text editor and look for the lines NEXT_UPDATE_TIME_STAMP, TIME_STAMP_OF_LAST_FULL_SERVER_UPDATE, CURRENT_TIME, PREVIOUS_TIME: set them to 0.0
  • use an unofficial patch that is currently in development (with more features planned!)

that link worked perfectly thank you :)
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