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If they wanted a combat game, they could have gone with just having a dozen systems that were hand built. A downside of procedural generation on the scale of NMS, it is does not do unique and it is impossible to build remarkable combat AI scenarios.
What you are seeing is the best it is likely ever going to get. Don't like it, play some game that does focus on combat. I hear that Starfield game has a lot.
They need to make it better. Cause exploration of randomly generated planets with two flavors of surfaces such as land and water, get's boring real fast. It's all just rinse and repeat with simple fetch quests and easy bounty missions and non threatening enemies. Cause once you seen one type of atmosphere of a planet, you've seen them all. Maybe there's one little thing that's new on that random planet, but that feeling of satisfaction is so damn fleeting cause it's so insignificant.
Lore is alright tho, but not as engaging after a while.
And you're recommending Starfield to me?! Ha! Bugger off with that low tier abomination Bethesda has birthed out their nonsensical minds.
HGs have made incremental improvements to the combat and will likely make more, but the game is never going to be Helldivers, Elden Ring, even the total war franchise. Personally I am okay with that as are many other players.
I hope you find a game that fits your taste better.
And it's not like I'm not acknowledging what they've accomplished already, credit given where credit is due.
I still stand by my criticism.
Since they have shown over the years, that is not the direction they want to take this game...probably never going to happen. You are right to not like that they are not going to give you what you want...it is just two ships passing in the night. Kiss it goodbye and find your pleasure elsewhere.