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We agreed that archer is too weak at the beginning. But, maybe the major factor is that she didn't deal enough damage? When she met an elite, arrow may stuck in big enemy, so she have to deals 1 damage every attack. That sucks.
So we decided to add 2 arrow in the beginning of the run. We are testing the new patch now, and will update in the coming Monday. With some other adjustment (relics, cards), I guess it will fix the problem.
Hmm, honestly, i am not sure she lacks power. In fact, as she has more attack cards than protection cards, and as she have many ways to boost either Strenght or Agility, she can pack a lot of damage by turn, especially with Volley (the card that play all the attack cards of your hand). I do not really rely on arrows. She is just frail, and as she gain less life than the warrior at the wine merchant and have less protection card, she is killed easily against enemies that can deal more than 2 damages par attack, especially if they are numerous. Maybe more ways to gain Dodges (protection or power cards, more artifacts...) would mitigate more this frailness than more damage, but that is just my opinion. Better players have certainly more precise and valuable advices about that.
Anyway, thank you for the answer, and have a nice day.