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Also a lot has changed in the few years so you will have to redo your whole graphics settings.
There is no easy way to work through making sure all mods are working
First make sure the update is complete by verification of your files and then simple run the program in vanilla first
simply follow the steps below if unsure
I always run a complete vanilla version which has never had any mods at all every time that a update is done. Then i do a quick job to test
Then i have a second profile where i test each mod for compatibility where i can remove any that are not updated yet
Just add one mod at a time running a quick job for each one then leaving all mods that don't cause a crash activated do the same again always make sure that you do a quick job
Then i have a third profile which is my main game profile which is always working as the first two steps make sure everything is fine.
Hopefully this might help you to sort out any problems in the future
Whenever you update mods or remove mods, do you have to restart Career profile?
Otherwise it's not explainable why the complete engine lacks of features every new game has.
Instead of DLSS/FSR we got now TAA which still looks not good.
If and when we see DX12 and if they maybe implement sensible features like multicore support is also a question.
But from I saw the last years since release I guess we have to wait several years more if they ever catch up with modern standards.
Totally agree...I have been playing for 7 years and the graphics are MUCH improved overall.....I actually find since the TAA/SMAA feature was introduced my game looks better at lower scaling. I used to try to run at 400% scaling but now I can run at 200% and it actually looks really good with not as many performance issues.
It's been argued on this forum that it is impossible to change to a new game engine and just a week ago, yet another game has switched to UE5 (SQUAD).
After all these years and all the talented modding community, no one has stepped up to lend a hand?
No one said it is impossible, just absolutely not worth it in any sense. SCS isn't gaining anything from it.
Why do SCS "need a hand"?
They created their own unique "Prism" game engine. specifically for truck simulation, and have continually worked to improve it at no cost to players.
Do you imagine UE5 is free to use? Would you pay an increased price for a game engine that is older than ATS? The cost of changing would be enormous and time-consuming and take control out of SCS's hands. Not an appealing scenario for SCS or indeed any players with a grasp of the PC game industry and programming.
Just remember that not everyone has an RTX 4090 (currently costing £2,000 and upwards) to game on. Many players have PC's that are 10 years old or even more, plus this isn't hardcore gaming, the target audience is 8-year olds to adults, for casual gaming.
The graphics can look great, if you know how to set your PC up properly and don't play on a potato.
Just echoing what's already been said, not only changing engine wouldn't bring any practical benefit. It'd also make the game unplayable for most of the current player base, which already struggles with smaller in-house updates, and less players means less income for devs. And it wouldn't automatically bring more players just because it looks like Elden Ring or Cyberpunk either, the gameplay here isn't the cup of tea for those who play those games, no matter if people believe these games have a big player base just because of beautiful graphics.
And every time these one-fits-all engines are updated, the games that use them must be updated too - people already complain hard enough when only the game itself is updated.
But from the actual point of view they are doing the same thing like Bethesda.
They stick to their engine but seem not to be able to update it properly.
Also everything they implemented of the last years was more or less crap.
SMAA -> not well implemented, still a lot of edges and nervous objects
SSAO -> grants you a wonderful check pattern of surfaces, even worse in ATS where you can see the hood better
Normalmaps -> They could have done sooooo much with the use of them, but sadly they didn't
TAA -> still not good, still edges and a nervous screen with flickering objects
Shadows -> still a bad joke if it comes to details, no option for non potato users
Not to start with incorrect lighting, the mirrors and what they show and their quality, tunnels which are still bright as daylight, not a single dynamic lightsource is in the game.
Even the sun shadows are not correct.
They still use 2D objects with player view based turning.
On the hood it says DX11 if you open the hood you still got the old DX9 engine running with all it's tech from back in the day.
Question is if someone could manage to update their engine (which was made for a hunting game, not for truck sim) to a proper state of graphics today. It's a house build with cards: one false move and all collapse. I guess that is the reason for the crappy implementation of some features in the past.