American Truck Simulator

American Truck Simulator

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Graphics
So played alittle few years back, decided to play some more.
Graphics seem pretty bad, worse than I remember. could some of the old mods from workshop make it look worse than its own updates? Everything seems more boxy

maybe should just turn all the mods off, unless any advice on good graphics mods
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Please try to reproduce the issue on a vanilla profile (no mods ever in it).

Also a lot has changed in the few years so you will have to redo your whole graphics settings.
Viimeisin muokkaaja on Wolfgang; 15.11. klo 4.30
If you have mods installed then they maybe your problem below is what i do every time there is an update or i have problem's with stuttering freezing or even crashing and problems with texture and graphics

There is no easy way to work through making sure all mods are working

First make sure the update is complete by verification of your files and then simple run the program in vanilla first

simply follow the steps below if unsure


I always run a complete vanilla version which has never had any mods at all every time that a update is done. Then i do a quick job to test

Then i have a second profile where i test each mod for compatibility where i can remove any that are not updated yet

Just add one mod at a time running a quick job for each one then leaving all mods that don't cause a crash activated do the same again always make sure that you do a quick job

Then i have a third profile which is my main game profile which is always working as the first two steps make sure everything is fine.

Hopefully this might help you to sort out any problems in the future
allright, When i relauched game, had like 55 modes, turned off about 10 red ones, Maybe some are still bad (alot from 2021-2)

Whenever you update mods or remove mods, do you have to restart Career profile?
Bpisaac88 lähetti viestin:
allright, When i relauched game, had like 55 modes, turned off about 10 red ones, Maybe some are still bad (alot from 2021-2)

Whenever you update mods or remove mods, do you have to restart Career profile?
You don't. But you really should sell all the modded parts before removing any mods as otherwise you can get a game crash due to missing mods.
Odd. I just started a couple weeks ago and I thought the graphics were great.
The graphics are ok, but SCS is still holding back or has no capacity for engine programmers.
Otherwise it's not explainable why the complete engine lacks of features every new game has.
Instead of DLSS/FSR we got now TAA which still looks not good.
If and when we see DX12 and if they maybe implement sensible features like multicore support is also a question.

But from I saw the last years since release I guess we have to wait several years more if they ever catch up with modern standards.
Razamanaz lähetti viestin:
Odd. I just started a couple weeks ago and I thought the graphics were great.

Totally agree...I have been playing for 7 years and the graphics are MUCH improved overall.....I actually find since the TAA/SMAA feature was introduced my game looks better at lower scaling. I used to try to run at 400% scaling but now I can run at 200% and it actually looks really good with not as many performance issues.
Das_P0m lähetti viestin:
The graphics are ok, but SCS is still holding back or has no capacity for engine programmers.
Otherwise it's not explainable why the complete engine lacks of features every new game has.
Instead of DLSS/FSR we got now TAA which still looks not good.
If and when we see DX12 and if they maybe implement sensible features like multicore support is also a question.

But from I saw the last years since release I guess we have to wait several years more if they ever catch up with modern standards.

It's been argued on this forum that it is impossible to change to a new game engine and just a week ago, yet another game has switched to UE5 (SQUAD).
After all these years and all the talented modding community, no one has stepped up to lend a hand?
Kormega lähetti viestin:
Das_P0m lähetti viestin:
The graphics are ok, but SCS is still holding back or has no capacity for engine programmers.
Otherwise it's not explainable why the complete engine lacks of features every new game has.
Instead of DLSS/FSR we got now TAA which still looks not good.
If and when we see DX12 and if they maybe implement sensible features like multicore support is also a question.

But from I saw the last years since release I guess we have to wait several years more if they ever catch up with modern standards.

It's been argued on this forum that it is impossible to change to a new game engine and just a week ago, yet another game has switched to UE5 (SQUAD).
After all these years and all the talented modding community, no one has stepped up to lend a hand?
Please explain to me what the benefit is from switching from an in-house made engine that SCS has full controll over and is purpose made for truck simulators to switching to an engine SCS has no controll over and is not purpose made for truck simulators but for generall stuff.

No one said it is impossible, just absolutely not worth it in any sense. SCS isn't gaining anything from it.
Viimeisin muokkaaja on Wolfgang; 15.11. klo 12.20
Kormega lähetti viestin:
Das_P0m lähetti viestin:
The graphics are ok, but SCS is still holding back or has no capacity for engine programmers.
Otherwise it's not explainable why the complete engine lacks of features every new game has.
Instead of DLSS/FSR we got now TAA which still looks not good.
If and when we see DX12 and if they maybe implement sensible features like multicore support is also a question.

But from I saw the last years since release I guess we have to wait several years more if they ever catch up with modern standards.

It's been argued on this forum that it is impossible to change to a new game engine and just a week ago, yet another game has switched to UE5 (SQUAD).
After all these years and all the talented modding community, no one has stepped up to lend a hand?

Why do SCS "need a hand"?
They created their own unique "Prism" game engine. specifically for truck simulation, and have continually worked to improve it at no cost to players.
Do you imagine UE5 is free to use? Would you pay an increased price for a game engine that is older than ATS? The cost of changing would be enormous and time-consuming and take control out of SCS's hands. Not an appealing scenario for SCS or indeed any players with a grasp of the PC game industry and programming.
Just remember that not everyone has an RTX 4090 (currently costing £2,000 and upwards) to game on. Many players have PC's that are 10 years old or even more, plus this isn't hardcore gaming, the target audience is 8-year olds to adults, for casual gaming.
The graphics can look great, if you know how to set your PC up properly and don't play on a potato.
Bpisaac88 lähetti viestin:
allright, When i relauched game, had like 55 modes, turned off about 10 red ones, Maybe some are still bad (alot from 2021-2)

Whenever you update mods or remove mods, do you have to restart Career profile?
The red/green indication is nearly useless to figure out if a mod is good or not. You should start a second profile brand new and see how it looks. If you can tell it is different, go through and add the mods you want to use to this new profile until you are able to find the issue. Then try to properly remove that mod from your main profile.
You don't need any mods to Enjoy the game. Mods only cause problems.
Kormega lähetti viestin:
After all these years and all the talented modding community, no one has stepped up to lend a hand?
Apparently we've found something the almighty modders couldn't do better than the devs...

Just echoing what's already been said, not only changing engine wouldn't bring any practical benefit. It'd also make the game unplayable for most of the current player base, which already struggles with smaller in-house updates, and less players means less income for devs. And it wouldn't automatically bring more players just because it looks like Elden Ring or Cyberpunk either, the gameplay here isn't the cup of tea for those who play those games, no matter if people believe these games have a big player base just because of beautiful graphics.

And every time these one-fits-all engines are updated, the games that use them must be updated too - people already complain hard enough when only the game itself is updated.
They don't need to change the engine.
But from the actual point of view they are doing the same thing like Bethesda.
They stick to their engine but seem not to be able to update it properly.

Also everything they implemented of the last years was more or less crap.

SMAA -> not well implemented, still a lot of edges and nervous objects
SSAO -> grants you a wonderful check pattern of surfaces, even worse in ATS where you can see the hood better
Normalmaps -> They could have done sooooo much with the use of them, but sadly they didn't
TAA -> still not good, still edges and a nervous screen with flickering objects
Shadows -> still a bad joke if it comes to details, no option for non potato users

Not to start with incorrect lighting, the mirrors and what they show and their quality, tunnels which are still bright as daylight, not a single dynamic lightsource is in the game.
Even the sun shadows are not correct.
They still use 2D objects with player view based turning.

On the hood it says DX11 if you open the hood you still got the old DX9 engine running with all it's tech from back in the day.

Question is if someone could manage to update their engine (which was made for a hunting game, not for truck sim) to a proper state of graphics today. It's a house build with cards: one false move and all collapse. I guess that is the reason for the crappy implementation of some features in the past.
Hopefully, they’ll be improved.
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