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Just like in real life you have to anticipate to the traffic and predict their actual behavior to avoid accidents. Unlike real life the NPC traffic in the game is very predictable.
Unfortunately. SCS needs to address this and soon. But we had this debate many times in past and nothing changed. And probably never will, as this is not a priority for SCS :-(
You now know exactly what the NPC (AI) traffic will do, and you can also see they follow a set behaviour for all driving, so it is now up to you to drive accordingly, not expect them to accommodate you. If they are driving down an on-ramp in front of you, slow down, or move over, it's that simple.
SCS can only do so much tweaking with the NPC traffic, they have made many changes, mostly at the request of players, bu there is a limit to what they can program. NPC's can't see you, can't hear you and can't predict what you will do, they just follow a script and algorithm that keeps traffic moving and not constantly hitting you or each other. For the most part they do a pretty good job.
The biggest problem is some players cannot drive to suit the game, they drive to suit themselves and come off worst. The vast majority can drive for thousands of miles and never hit anything, they don't need to come on here and tell everyone. There is never much sympathy for these posts on here, it is, regretfully, entirely in your hands to fix it, not SCS.
Just say that you suck at driving. Makes you come across way less unlikable.
But since you are way more competent (or how else should someone interpret your comment) please go ahead and make a mod that fixes traffic or make a game with perfect traffic.
And if you need help, type this into the console:
With ramps, traffic will never stop. They will merge onto. So unless you can make space, you kind of have to live with that.
Has nothing to do with real life and traffic ingame doesn't ever behave realistic as there are quite a few cases where they just do silly stuff or use the approach of 'right of way does not exist for me'
The longer you deal with that ai, the more predictable this all becomes.
It is a bit frustrating .. but in the grand scheme of things, its also 100% of a minor to non issue.
It would be nice to see this area improved as the OP is completely spot on. This isn't a matter of just watching out for other traffic and being accountable for coding behaviors that do not exist or the timer to recheck around them is set far too long.