Pixel Boy and the Ever Expanding Dungeon

Pixel Boy and the Ever Expanding Dungeon

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tautology 24 May, 2016 @ 12:06pm
Key Bindings
It's great and all that you list the keys in the pause menu, but you can't change them. WASD is (for a lot of people) unplayable or impossible to use (for those poor sods with azerty keyboards).

It's also perhaps the easiest thing to implement in the game usability spectrum. If games on a 32K machine in the 80s could manage it, isn't it a tad embarrassing that a game in 2016 can't.
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Showing 1-3 of 3 comments
Mohandor 30 Jun, 2016 @ 1:53pm 
+1
NABN00B 2 Aug, 2016 @ 10:18am 
Same here. I set up my game controls centered around the arrow keys so I can't play this one. This is the only Unity game I've ever seen not to feature control customisation for the keyboard.
Last edited by NABN00B; 2 Aug, 2016 @ 10:29am
TrisKeLion 26 May, 2017 @ 5:02pm 
+1, make it happens
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