Pixel Boy and the Ever Expanding Dungeon

Pixel Boy and the Ever Expanding Dungeon

Statistiken ansehen:
Key Bindings
It's great and all that you list the keys in the pause menu, but you can't change them. WASD is (for a lot of people) unplayable or impossible to use (for those poor sods with azerty keyboards).

It's also perhaps the easiest thing to implement in the game usability spectrum. If games on a 32K machine in the 80s could manage it, isn't it a tad embarrassing that a game in 2016 can't.
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Beiträge 13 von 3
Mohandor 30. Juni 2016 um 13:53 
+1
Same here. I set up my game controls centered around the arrow keys so I can't play this one. This is the only Unity game I've ever seen not to feature control customisation for the keyboard.
Zuletzt bearbeitet von NABN00B; 2. Aug. 2016 um 10:29
+1, make it happens
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Beiträge 13 von 3
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