Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll keep an eye on this and if more players would find -4 hard, we'll think about patching it back to -3
Thanks for the feedback tho!
Interesting to know.
I also didn't know repeating battles gave +1 to the WAAGH buff, that's nice info to have, might be able to somewhat use that to get to max buff by losing on purpose sometimes.
I do have an alternate balance idea.
Make the penalty have diminishing effect when you hit multiple Event/Shop nodes in a row.
Say you go to a shop node, you take the -4 penalty, if you then jump to a shop/event node from there you only take a -2 penalty instead of the usual -4, it will half again if you somehow hit a 3rd Shop/Event node in a row (which I haven't had happen, but is possible). Diminishing penalty resets once you land on a battle node though.
I think this would be a bit fairer then how it is now.
Anyway, that's all the balance feedback I have for now. The game overall does seem quite a bit better balanced since I played the demo version way back in like May, so good job.