覆巢之地

覆巢之地

Orlyy 2 月 24 日 下午 8:26
Medieval Dynasty
Is this medieval dynasty, but with combat at the front and center?
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目前顯示第 1-9 則留言,共 9
1M 2 月 25 日 上午 4:05 
Hi! Medieval Dynasty was a great inspiration to us, but I'd more describe it as a spin on the village management idea throught the introduction of the plague system even more than the combat =]
SoulSteppe 3 月 4 日 下午 3:57 
That's cool to hear.
Rammstein 3 月 23 日 上午 10:57 
引用自 SoulSteppe
That's cool to hear.


From the look of it, its more like Bellwright....
Which is a good thing, i own both of these games, and most likely will be able to say the same thing about this game soon... :P
Krankus Wrexus 4 月 21 日 下午 6:55 
引用自 1M
Hi! Medieval Dynasty was a great inspiration to us, but I'd more describe it as a spin on the village management idea throught the introduction of the plague system even more than the combat =]
Can you equip npc allies with custom gear to help you fight
1M 4 月 22 日 下午 1:15 
引用自 tarrand54
引用自 1M
Hi! Medieval Dynasty was a great inspiration to us, but I'd more describe it as a spin on the village management idea throught the introduction of the plague system even more than the combat =]
Can you equip npc allies with custom gear to help you fight

Not exactly. You'll be able to assign and equip guards to help you protect your village, but, at least for now, there is no plan on having something like a "companion", if that makes sense =]
Fx3.髭男 6 月 9 日 下午 12:55 
So similar to medieval dynasty but your big spin on the genre is that you can get sick?
1M 6 月 10 日 上午 9:24 
引用自 Fx3.髭男
So similar to medieval dynasty but your big spin on the genre is that you can get sick?

Not just getting sick, but also what effects the plague may have, where did it come from, managing the infection rate of your villagers, as well as plague sites during exploration, how the enemy factions deal with or use the plague agaisnt you, and much more =]
Beldarak 6 月 13 日 下午 2:22 
引用自 1M
Hi! Medieval Dynasty was a great inspiration to us, but I'd more describe it as a spin on the village management idea throught the introduction of the plague system even more than the combat =]

I liked Medieval Dynasty but I hope you won't lock everything behind some kind of crafting path like they did. I really disliked how you had to build this building in order to do that quest that unlocks the next one, etc...

Instead of doing tiers like every other crafting games: find a new resources -> unlock ~10 buildings that then let you focus your effort on what you want (husbandry, farming, wood-cutting, etc...)
This feels more like a "ASKA"
style game
i dont like the camera at all
MMO camera would be way better for cinematic screen shots
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