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翻訳の問題を報告
That is really NOT as Fun as it Sounds. Pretty soon, you burn sumthin' 'portant.
If anything, this games needs MORE iconic/fun weapons. A badass chainsaw that shreds through zombies (one currently in game is lacklustre), a katana to decapitate every zombie you meet, a flame thrower to turn the hordes into rotten roast meat and so on so forth.
I’m not saying the ones we currently have are bad or anything, just a bit boring and forgettable. Though the intellect weapons do a good job of being fun to use.
Molotovs are a great way to kill them behind doors or walls. The fire spreads trough them, just throw it on the door and watch them burn while they can´t get you.
but you know, they don't care so... gg
<block name="flamethrowerTrap">
<property name="Extends" value="dartTrap"/>
<property name="CreativeMode" value="None"/>
<!-- <property name="StartSound" value="darttrap_start"/> -->
<property name="BurstFireRate" value="0.3"/>
<property name="AmmoItem" value="ammoGasCan"/>
<!-- <property name="UnlockedBy" value="craftingTraps"/> -->
<property name="DisplayType" value="blockElectricalHardenedMulti"/>
<property name="Model" value="Entities/Electrical/flameThrowerTrapPrefab"/>
<property name="ModelOffset" value="0,.5,.5"/>
<property name="MultiBlockDim" value="1,2,2"/>
<property name="WaterFlow" value="permitted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="TraderStageTemplate" value="electricTier3"/><!-- flamethrowerTrap -->
<property name="SortOrder2" value="0020"/>
<!-- <property name="Tags" value="trapsSkill"/> -->
</block>
If you dont know how to create your own mod, there is a brief description in this thread:
https://community.7daystodie.com/topic/36099-mod-request-more-stagdeer-spawning/#comment-559729
Create a file called recipes,xml put the following into it:
///begin code///
<config>
<append xpath="/recipes">
<recipe name="flamethrowerTrap" count="1" craft_area="workbench">
<ingredient name="resourceForgedIron" count="20"/>
<ingredient name="resourceMechanicalParts" count="6"/>
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceOil" count="5"/>
</recipe>
</append>
</config>
///end code///
The above code makes a recipe for the flamethrower block - it is generally the same as the Dart Trap recipe except the name is changed to the flamethrower block.
If you create a mod shell then add the above code, put the above recipes.xml file in your [mod]/config directory.
When you run the game, look in you crafting menu (or the workstation crafting list) and the "Flamethrower Trap" recipe will be available for build in the workstation. (it costs the same as a dart trap but you can modify the recipe any way you want.
cheers
EDIT: Disclaimer! I have no idea if the Flamethrower Trap works, but this one way to add it to the game based on the game's existing code.
EDIT2: removed passive perk effect as the flamethrower is not linked to a perk in the recipe
If you want to use it to clear houses, you should expect to having to search for loot in the ashes of the ruins you created.
There is no fire spreading in the vanilla game. You literally can´t burn blocks. Sure you can break them if it has blockdamage but there is no fire spreading.