FatalZone

FatalZone

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Backwards Achivement unlocking
Not sure why its like this, but wouldn't it make more sense that if you beat the hardest difficulty on a level, you would unlock all the previous ones?

I know not every game does this, but it feels rather tedious and boring having to do this.
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Showing 1-15 of 21 comments
Sedin 26 Sep @ 9:19am 
Please do that, there is currently 6 location with 5 difficulty and 11 survivor types, meaning you need at least 6 * 5 * 11 * 30 / 24 = 412 hours to get all achievements.

This just artificially increase the lifetime of the game and will get tedious really fast.
Almost 2 weeks and no new patch, oh well.
Suchender 28 Sep @ 10:43am 
Originally posted by Sedin:
Please do that, there is currently 6 location with 5 difficulty and 11 survivor types, meaning you need at least 6 * 5 * 11 * 30 / 24 = 412 hours to get all achievements.

Sorry, your math is wrong.

5 (location) * 6 (difficulty) * 9 (survivor) * 30 (minutes per run) / 60 (minutes per hours) = 135 hours

But you're right about the rest.
PAW 28 Sep @ 4:03pm 
+1 on OP
Ardal93 29 Sep @ 1:30am 
+1
pretty incredible how stupid this is, beating every location on hardest with every survivor was already the most tedious part before they added like 270 more achievements that are 98% just the same thing over and over
agree+1
Isosyn 1 Oct @ 7:53pm 
Judging by which messages get quick dev responses lately, this topic might need to be posted in Russian. Though the quick dev responses might be even more specific to only threads written in Russian that indicate game crashes in the thread title.
Originally posted by Isosyn:
Judging by which messages get quick dev responses lately, this topic might need to be posted in Russian. Though the quick dev responses might be even more specific to only threads written in Russian that indicate game crashes in the thread title.
I asked the question in Russian - there was no answer. The developers ignore the topic of achievements.
Originally posted by robson6104:
I asked the question in Russian - there was no answer. The developers ignore the topic of achievements.

I'm gonna leave a negative review mentioning our request for backwards achievement unlocking, maybe that'll help get it noticed ¯\_(ツ)_/¯
Originally posted by Meztelen (猪虼螂):
Originally posted by robson6104:
I asked the question in Russian - there was no answer. The developers ignore the topic of achievements.

I'm gonna leave a negative review mentioning our request for backwards achievement unlocking, maybe that'll help get it noticed ¯\_(ツ)_/¯
Yes, I did that too. This is the only thing left for us.
900Math 3 Oct @ 10:57am 
+1

It really seems hopeless to run from easiest to hardest with every character. I'm fine with the fact that you have to unlock all the difficulties once for every map, but with each character is just brutal. Also there is no point except for the achievment since all the upgrades for the base are done a long time ago when you start on playtrough 2 or maybe 3 (i'm guessing).
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