Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
100m/s is the speed that KSH have decided will cause the least amount of collision bug.
Anything above (You can use mod to increase/tweak the max speed), and you have an increased risk of phasing through/inside objects (either it be voxel or grids).
Currently, with the physic engine running at 60ups (update per seconds)
Any two objects colliding (at 100ms) that have a diameter lower than 1.67m would have a high chance to never collide.
Though I agree with UbioZur, I wanted to add that 100m/s works good for servers. 300m/s works equally well for non-server games.
The idea is that maybe the speed limit for ships, only WHILE thrusting, can be up to 105 or 110 m/s (A VERY small increase and isn't game breaking, ships also fall at 104.38m/s towards gravity anyway with only the occasional clipping issues so 100m/s isn't a hard limit), but when NOT thrusting i.e. you stop holding W, the ship goes back down to 100m/s. You hold down W again, the ship will SLOWLY creep back up to the new 105 or 110 m/s limit, but its much, much exponentially slower to get every extra 1m/s past 100m/s, making it not efficient but good for gamefeel, good when in a pinch and not game breaking.
The end effect is like an afterburner thing where so long as you are holding down thrust or using thrust override, you CAN go just a little bit above 100m/s, albeit from 100m/s to this theoretical 'new' top speed, 105 or 110m/s i think is a good number, It's just a very, very small extra boost and takes time to creep up to that speed once you've already hit 100m/s. It becomes like an extra gamefeel thing that makes holding W in space during a heated battle or escape feel less futile, while actually still respecting the limitations of the game. Players onboard a ship which is continually thrusting will also perceive the illusion of the acceleration beyond 100m/s, because they are still bound to their 110m/s limit too. It also means you can catch up with ships falling into atmosphere.
I think there's little reason not to, ships already go faster than 100m/s as I said, when falling. Also, players can go up to 110m/s so that they can still move around on ships which are going at 100m/s, as long as they ships do not exceed 110m/s, so just having a slight boost in speed only when maxing out thrust isn't an issue.