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100m/s is the speed that KSH have decided will cause the least amount of collision bug.
Anything above (You can use mod to increase/tweak the max speed), and you have an increased risk of phasing through/inside objects (either it be voxel or grids).
Currently, with the physic engine running at 60ups (update per seconds)
Any two objects colliding (at 100ms) that have a diameter lower than 1.67m would have a high chance to never collide.
Though I agree with UbioZur, I wanted to add that 100m/s works good for servers. 300m/s works equally well for non-server games.
The idea is that maybe the speed limit for ships, only WHILE thrusting, can be up to 105 or 110 m/s (A VERY small increase and isn't game breaking, ships also fall at 104.38m/s towards gravity anyway with only the occasional clipping issues so 100m/s isn't a hard limit), but when NOT thrusting i.e. you stop holding W, the ship goes back down to 100m/s. You hold down W again, the ship will SLOWLY creep back up to the new 105 or 110 m/s limit, but its much, much exponentially slower to get every extra 1m/s past 100m/s, making it not efficient but good for gamefeel, good when in a pinch and not game breaking.
The end effect is like an afterburner thing where so long as you are holding down thrust or using thrust override, you CAN go just a little bit above 100m/s, albeit from 100m/s to this theoretical 'new' top speed, 105 or 110m/s i think is a good number, It's just a very, very small extra boost and takes time to creep up to that speed once you've already hit 100m/s. It becomes like an extra gamefeel thing that makes holding W in space during a heated battle or escape feel less futile, while actually still respecting the limitations of the game. Players onboard a ship which is continually thrusting will also perceive the illusion of the acceleration beyond 100m/s, because they are still bound to their 110m/s limit too. It also means you can catch up with ships falling into atmosphere.
I think there's little reason not to, ships already go faster than 100m/s as I said, when falling. Also, players can go up to 110m/s so that they can still move around on ships which are going at 100m/s, as long as they ships do not exceed 110m/s, so just having a slight boost in speed only when maxing out thrust isn't an issue.