Settlements Rising

Settlements Rising

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Shoes and coats need animal hides, but not leather?
Once started a game where i had no nearby access to game animals, so could not collect animal hides to create shoes and coats. Eventually was able to import leather. The thought came to mind why shouldn't have the option to make shoes and coats with this resource instead?
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CanerTonbul  [ontwikkelaar] 23 nov 2024 om 23:34 
Origineel geplaatst door davehca:
Once started a game where i had no nearby access to game animals, so could not collect animal hides to create shoes and coats. Eventually was able to import leather. The thought came to mind why shouldn't have the option to make shoes and coats with this resource instead?

Hello, I had thought about this. Since leather is produced in the tannery, and the tannery is a mid-game building, I adopted the idea of allowing players to produce shoes and hide coats using raw animal hide in the early game. I hadn’t considered allowing both leather and animal hide to be used as raw materials later on. Of course, I can think about this; however, since animal hide is abundantly obtained from livestock and leather is a more valuable resource, I’m not sure if this is necessary.
Could you have the use of leather for shoes Increase the durability thus making it better to use mid game. Make its worth the while to produce leather then, on top of using it as a trade piece.
I feel like the raw material plant fiber for whatever that basic resource is (FLAX?) should be turned into linen 1st, then into clothing.
Yes, it's about brand name. Vike was the shoe brand back then :D
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