Landnama

Landnama

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23 FEB 2024 a las 2:05
v2.3 Beta Branch Available
Test the next update and give us your feedback!

Ver la información completa del evento aquí:
https://gtm.steamproxy.vip/ogg/2339040/announcements/detail/4188980892555252451
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Mostrando 1-6 de 6 comentarios
Buntkreuz 23 FEB 2024 a las 2:55 
cool, keep it up
schoklat 23 FEB 2024 a las 10:09 
Like the idea in general. Haven't had time to test any, yet.

Just the 10 houses seem to lead to a rather drawn out game, where you establish things and then just wait to pay down Winter's Toll and the houses. Last house would 50 (+/- mods), hence a 275 total, of which the last 3 alone make up half = 135.
ehmprah  [desarrollador] 24 FEB 2024 a las 3:51 
Publicado originalmente por schoklat:
Like the idea in general. Haven't had time to test any, yet.

Just the 10 houses seem to lead to a rather drawn out game, where you establish things and then just wait to pay down Winter's Toll and the houses. Last house would 50 (+/- mods), hence a 275 total, of which the last 3 alone make up half = 135.

Yes, the house one is probably the longest of these, kudos to you for seeing that without even playing! I had concerns about this one myself, but found it surprisingly interesting gameplay-wise, because it changes the way you go about building everything.

We also discussed this and deliberately went for some variance in the length of these tasks, some you complete rather fast, but we also wanted some where you have to survive a bit longer instead of just breezing through.
schoklat 24 FEB 2024 a las 14:41 
I don't mind long games per-se. I just find it somewhat boring when, after establishing a base production, I build 1-2 houses at the start of a year, and then wait for things to run through, rinse and repeat.
For example the Gothi seems really interesting, where you need to explore a bunch to find a proper spot and such.

Either way, I'll have some time on my hands starting next week, and then I'll give it a test run.
grauschweif 26 FEB 2024 a las 0:43 
Houses wasn't that long. You need to hit the 50+ production and it's at worst a year after.
With some planning that should be feasible within 5th or 6th year for your average map.
(even had 70+ production for some and could double-build houses quickly)

Getting the 150 total production from the farmer felt worse as it heavily relied on a lucky early spot and at least half of it only came after 3rd level upgrade anyway. which for my tries wasn't faster than building those extra houses.

Sadly the weekly only resets the day after tomorrow.. Can't play more after three tries..
Última edición por grauschweif; 26 FEB 2024 a las 0:45
schoklat 27 FEB 2024 a las 6:00 
OK, played through one round.

Game Modes

150 production
Easy and quick enough, mostly waited out the last 12 months.

10 houses
Was OK, longest game of them all.
Somewhat as predicted, needed the expected auto pilot for about 30ish months, as I just built more houses with established production.

10 landmarks
IMHO the best, as it required creative planning, changed the usual exploration pattern somewhat and stuff stay relevant until the very end.


Score Table

I found this a bit confusing at first, as the x/3 marking the attempt was for me (personally) a bit unintuitive.

But there still seems to be a bug there, was the best score is an 88, which means less than 2.5y per game. Without going into a formal prove, I'm still very confident this is straight up not possible from the the requirements alone.
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