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It was something we did together. <3
After playing Kommander Keen - to death, and then the same with Catacombs the Abyss
I was following Apogee Software closely to see what was coming down the pike and found
the demo of the first ten levels of Wolf3D prior to release.
- This was exactly like the game that me and my buds would play in the back alleys and
empty tenements of New York City when I was 8 or 10 yrs old. - We just had our cap pistols,
but the tension of opening doors, easing around corners and being caught off guard,
ambushed and suddenly surrounded was a thrill.
- I had just turned 43 and was completely hooked.
At the time I was working about 100 yards from my apartment so I'd ride my 10 speed
bike to work every day and on my lunch hour would race home to play Wolf; Often
forgetting my lunch entirely.
Ended up building 10 massive levels for the game, and of course started to follow id
Software of Jon Romero, American McGee and company. Building 50 single and multi-
player co-op and death match levels for Doom and Doom2.
- I often revisit those. they're still great fun. No cutscenes, no hud clutter, no skill trees
or any distractions or interruptions from game play. - Just pure unadulterated fun.
Most modern games it seems have muddied the waters with their added 'features'.
Far Cry 2 is the only 'modern' FPS (now 15 years old) that still has that freedom
and purity.
- Thanks for the post ! 8 )
Then I read about the story of Id software and the games they made in a book called High Score! when I was in junior high school and found wolf3d and Doom on a Doom forums site.
It's been quite a few years since I played Wolfenstein 3D & Spear of Destiny, but I recently bought them on sale in the Wolf Pack bundle along with Return to Castle Wolfenstein & Wolfenstein: Enemy Territory. So I'll be rectifying that in the near future.