The Killing Antidote

The Killing Antidote

Lihat Statistik:
Suggestion : Cloth Damage over time
Hello,

Small suggestion: would it be possible to include a damage over time option (or default) for clothing?

Without taking damage, clothing will be able to wear out over time. This will make using the sewing kit more interesting for players who don't take much damage.

Thanks.
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maybe tie it to 'extreme maneuvers' like rolling on the floor and dodging.
For example:
a hit by a zombie adds 5% clothing damage + dirt
a roll on the floor adds 2,5% clothing damage + dirt
Taking damage to clothing while still avoiding bodily damage seems somewhat antithetical to me, I'm pretty certain if I roll around my living room my shirt isn't gonna suddenly develop huge rips.

The inclusion of sewing kits feels somewhat half baked to me, maybe in the future it will be more significant. I know that's not really the crux of what you're saying, i just don't see a way to make the sewing kits interesting whilst clothing damage effects remain purely cosmetic, at the moment it's less like a fully fledged feature and more like an after thought of yeah you can do that too.
Diposting pertama kali oleh Seishisha:
Taking damage to clothing while still avoiding bodily damage seems somewhat antithetical to me, I'm pretty certain if I roll around my living room my shirt isn't gonna suddenly develop huge rips.

The inclusion of sewing kits feels somewhat half baked to me, maybe in the future it will be more significant. I know that's not really the crux of what you're saying, i just don't see a way to make the sewing kits interesting whilst clothing damage effects remain purely cosmetic, at the moment it's less like a fully fledged feature and more like an after thought of yeah you can do that too.
But Jodi does not roll around in your living room. I mean, not as long as you don't order one of thoses custom made life-sized ♥♥♥ dolls, then maybe...

Try rolling around in a warehoue and see if your clothes dont get ripped and dirty.
Terakhir diedit oleh KingOfFools; 12 Feb @ 7:39am
Diposting pertama kali oleh KingOfFools:

But Jodi does not roll around in your living room. I mean, not as long as you don't order one of thoses custom made life-sized ♥♥♥ dolls, then maybe...

Try rolling around in a warehoue and see if your clothes dont get ripped and dirty.

What I spend my money on is my own business! But on a more serious note, I once fell out of a moving car on to tarmac, got quite heavily injured but my clothes funnily enough were fine.

Unless she's rolling around in protruding nails and jagged metal shards I don't think her clothes would suffer massive rips from contact with the floor. Dirt is a different matter entirely.

But really it was just a dumb example, not meant to be taken literally. I still think the sewing kits don't really justify their existence at the moment, I don't think needing to use them in an arbitrary manner as Jodi's clothes dissolve from rolling would make it more interesting.
Terakhir diedit oleh Seishisha; 12 Feb @ 7:53am
Diposting pertama kali oleh Seishisha:
What I spend my money on is my own business!
He didn't tell you nothing about money and where it should or should not be spent though.
I probably would kind of admire someone who would pay around 15k for a quality custom made Jodi.

Sewing Kit right now is most useful for those who has a favorite set for Jodi and don't like it to be damaged.

As for the OP suggestion, not a bad idea at all if it's optional.
Terakhir diedit oleh Squall; 12 Feb @ 8:18am
Diposting pertama kali oleh Squall:
Diposting pertama kali oleh Seishisha:
What I spend my money on is my own business!
He didn't tell you nothing about money and where it should or should not be spent though.
I probably would kind of admire someone who would pay around 15k for a quality custom made Jodi.

That was all just a joke, take take it too seriously.
I don't know if I like the damage over time idea. Maybe the more damaged your clothes the more aggressive the zombies become. I think that would be a better incentive for the sewing kit.
Getting damage overtime doesnt make sense but getting more dirty overtime should be kinda ok , for example when you do combat rolls or crawl trough vents and stuff like that
Diposting pertama kali oleh Azpartam:
Hello,

Small suggestion: would it be possible to include a damage over time option (or default) for clothing?

Without taking damage, clothing will be able to wear out over time. This will make using the sewing kit more interesting for players who don't take much damage.

Thanks.
I would be satisfied even with just more clothing damage, or a slider to set a multiplier of the clothing damage, I finished chapter 1 several times and didn't use the sewing kit a single time, and if we talk about the extreme difficulty that you need to get hit a lot less, sewing kit just seems “useless” :rinconfused:
Any other comments ?
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