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A) developer and asset creation time
B) time to test everything
C) That adding all classes the series ever had wouldn't add much to the game and would just confuse new players with how to develop a party
D) What little it would add would feel like artificial length
Essentially, unless you use them as a tool to improve unique character, or to use them as support/meat shield, generic classes are just there.... having more of them only helps to reduce situations where you get feed up seeing the same enemies
Except, if all generic units had the same "core", aka you do mastery for one, all of them get it, and when i mean all, i do mean ALL, no race, no class, every last one of them. Then generic unites would becomes extremely valuable. Especially since, if you just create one, it's already top tier with no issues. And funny enough, if the "core"'s stats it based on the Main Character's stats, then not only would improving the stats of the main characters be even more rewarding, it also ensures everyone keeps up with the your favourites, without you needing to use non favourites, just for the sake of grindings. A real, one for all situation