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if you don't want to download any additional data you can try going in the file and find the document called TOMBRAID , the game use dosbox and automatically open tomb.exe on launch.
there is a Tombno3dfx.exe which allow to launch the game with a software renderer which offer a better compability then whatever has been put in there to emulate 3DFX.
rename Tomb.exe then rename Tombno3fx.exe into Tomb.exe.
then just try to launch the game from steam again.
There's also the Tomb Main series which does a brilliant job at fixing, patching, and restoring stuff the remasters likely won't have in classic mode, like missing Saturn & PS1 effects, music missing from TR1 (I hope I'm wrong in this instance and we will have both PC ambience with the music on top of that like Tomb 1 Main), TRLE support (like Sabatu's Kaizo mods) and running the classic versions more easily on Steam Deck.
THIS.
^
This.
the remaster is also gonna have much higher system requirements , peoples with older or weaker system should still get the option to just buy the original.
And with fan patches they're even better.
Remasters don't invalidate the originals, I intend to play the remasters, achievement hunt them should they have any.
But should they not be a vastly superior version of the game than the fanpatched originals then I'll end up going back to these versions.
You can toggle on and off the remastered assets, at least from what I saw on the Switch version. Keep in mind I have no experience with fan patches and I too have issues playing the game on my PC (I have an elderly laptop though so that is more user end I think)
But I definitely agree there's no need to remove them from Steam, BECAUSE of the fan patch opportunities.