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The H is an interaction system which only serves to show you the objects if you get stuck. Therefore it is on H for Help.
There is a tablet in the game where you can read through the found disks so that you can then open the doors. The hacker game is already listed on our road map and will be completely removed and something cooler will go there.
We've heard that the game is too dark twice now, we ourselves and most of the people who have given us feedback have taken it as appropriate, but we've decided to expand the settings again so that you can adjust the brightness yourself. Thank you for your feedback, we put a lot of work into our games and are trying very hard to fix it.
I thank myself
Robin Hoffmann
I didn't mind not being able to open the doors, but being drawn into a minigame without the ability to decline or exit felt odd. I'm unsure whether there is a lack of accountability and dismissal of valid criticism, or whether this falls under "trying very hard to fix it" and goes without saying.
The reply seems to use fallacious reasoning to deflect valid criticisms of the game, such as relying on the "appeal to accomplishment" to downplay flaws by emphasizing the effort put into the game, and the "appeal to popularity" to dismiss concerns about the darkness issue implies that since it wasn't a widespread problem, it shouldn't be considered a valid concern. While brightness adjustment may help telling things apart and not getting stuck, it does not address the lack of immersive lighting and ambiance.
Furthermore, the developer's response to the missing body for the female voice in the cutscene appears to be a red herring, as they suggest an explanation will be provided in Chapter 1 instead of addressing the player's immediate feedback and concerns about the onboarding narrative.
One way to address lighting and atmosphere could be to improve the overall art design and environment. This could involve adding elements such as lighting effects, weather effects, sound design, HUD effects, and audiovisual cues and background music to enhance the atmosphere. Also, adding dynamic lighting or environmental effects could help to create a more immersive gameplay experience. Another option could be to incorporate a day-night cycle, god rays, or different lighting settings that change throughout the game to create a more dynamic and engaging atmosphere.
The female voice is one of the most important things in the entire story and is never shown, but I don't want to say anything more about it. The history of Neospace comprises almost 36 hours of story that we have been thinking about and writing down for 4 years. So this is all very well thought out.
Chapter one has been in development for 2 months and it's a lot about the female voice in your head.
We will definitely do the Jumpandrun from scratch, it's on our roadmap. Everyone in our team can give ideas about it and the majority would definitely add a Jumpandrun now that many people don't like it and we will respond to feedback of course do this again.
We have released 6 hotfixes and 1 major update so far and almost everything we have patched is feedback and criticism from the community - it is really important to us. So far we have been highly praised by everyone for the sound/music of the visual effects and the general atmosphere in Neospace. We are making visual improvements in the 1.5.0 update. There, voices still get effects and new effects are generally added to improve the gaming experience.
We have now had the brightness criticized twice. We assume that it must be a problem with the monitor or something else because it has never been criticized in letsplays, streams, play testers and feedback. But of course we want everyone to be able to enjoy the game, which is why we added an option where you can adjust the brightness yourself.
Much appreciated
Dear ShizzyDE,
Thank you for engaging with the community's feedback regarding Neospace. I appreciate the effort the team has put into the game and the acknowledgment of player concerns. However, I’d like to clarify a few points and misunderstandings.
In conclusion, I appreciate what you’re doing and completely understand that game development is a process filled with challenges. Open dialogue and consideration of various perspectives leads to a more polished and enjoyable gaming experience. Thank you again for your dedication, and I look forward to seeing where Neospace goes from here!
Hope this helps.
We have already improved a few things in the "demo" but we have been working on neospace for 3 years and we are now much better in terms of programming, we have built in many bugs that we can only fix in chapter one (which will be out this year) as the first major update is at the top of our list a revision of the settings which gives a self-adjustable layout, offers controller support, and adds many other important settings that have been requested. Chapter one will directly clear up the open question with the voice that this could have been better implemented in the "demo" I agree with you completely we wanted to make sure that you ask yourself who was the voice who is that? We will also pay more attention to the atmosphere, we are really keen to respond to feedback and try to improve everything to the best of our ability for the players. For the minigame which we have already renewed with the last update, we would also like to hear your opinion on whether you like it.
We have built in a tutorial there that if you lose, it will be easier afterwards. In chapter one we will be able to build in that you can also leave.
We thank you for your feedback
Robin Hoffmann