Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Quit At Uralon
Per the title, I quit at Uralon.

Let me just intercept all of the people who are going to hop in on this to tell me how it's a skill issue and how I just didn't build optimally, and all of the variations of that. My answer to that is, yeah, no ♥♥♥♥. I know that NOW. Obviously there was something wrong with my build because it's clear this game is eminently beatable,. That's not my problem. Here is my problem:

How was I supposed to know?

I'm playing on Daring and my RT has been, up until this point, absolutely DEMOLISHING every single encounter. We're talking dodging every single attack, one-shotting for ABSURD damage using a Biomancer/Assassin build. There has not been a single encounter in this entire game that I have struggled to beat. I carved through everything including the Eufrates dungeon and Doomscream, only to hard stop on Uralon as he proceeded to order his cronies to destroy me and my entire team turn one before I had a chance to act. I had not had a single issue with a single battle at any point in this game, so tell me, please, in your infinite wisdom...

How was I supposed to know that I had made a build error so egregious that it would render a chapter-end boss fight unbeatable? My build probably could have been better, sure, but that's not my issue. My issue is, how could I have possibly known? At no point did I hit a difficulty spike. Nowhere did I encounter a problem that left me stumped. I rocked through everything on a plasma-powered skateboard right up until I hit Big Daddy Uralon where my momentum stopped so hard my bones sublimated into a gaseous cloud.

This part is not my fault. This is some of the worst balance I've ever seen, bar none. It's comical. This difficulty spike is so high it is COMICAL. I cannot imagine how easy the rest of the game must be if you're playing with whatever it is that Owlcat considers to be the 'correct' build because I was ending major fights in 1-3 turns (dependent on the fight goal obv) up to this point. How BAD must the rest of the game feel if what I was doing was suboptimal?

That's why I'm quitting. Not because I can't beat Uralon. I probably can. I just need to go back to my pre-dungeon save and rebuild. That's not hard. I could do it. I'm sure there are guides out there, and I can't be THAT far off if the rest of the game has been so smooth it might as well have been lubricated by Slaanesh. I'm quitting because I don't want to play a game so severely unbalanced that I can glide across 4/5's of the game with no sign that I've ♥♥♥♥♥♥ up in the SLIGHTEST only to strike a stone wall without warning.

That's bad design. That's Owlcat's fault.
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Showing 1-15 of 36 comments
Fishius 19 Dec @ 3:00pm 
lol i just got to him and he wiped my party in 2 turns. this is the FIRST time i lost in the game. Who ♥♥♥♥♥♥♥ designed this boss fight
this was my first stop too after 90 hours
i quit for some months and then restarted for the dlc and had so much fun that i beat it 3 times in a row
Midander 20 Dec @ 4:54am 
Just... lower the difficulty?
Macsen 20 Dec @ 5:17am 
Only way I could beat that fight was to lower the difficulty. Same goes for the final fight in WOTR, so its typical Owlcat.
At this point in the game Cassia and maybe even Jae(pretty sure you have the chrono by now) should always go first. How are people going before you? I mean you can blame it on the game, but the game gives you options to lower the difficulty which you can just do and have no problems. But it seems crazy to me that you meet one fight, you get wiped, then give up. Put some points in willpower, in the game and real life.
NiceTenant 20 Dec @ 6:22am 
He is right though. This kind of encounter design is just not good. It's like the House at the End of Time in Kingmaker all over again. You breeze though the vast majority of the game only to find out much later that you can't progress because you didn't roll with Seize the Moment officer cheese so you auto-lose. Too bad bozo! Oh and we didn't warn or tell you before because that takes all the fun out of it.

Also, game has been heavily rebalanced and encounters are still the same as Day 1. Certain encounters need to be adjusted. Like who is going to make more than one officer be a Grand Strategist just for guaranted going first? Who knows that they should take more than one officer? That's right, nobody who doesn't have meta knowledge.
Vathek1 20 Dec @ 9:49am 
I am wondering, though how the OP dealt with the Aurora battle in Chapter 1? Because that's the first real difficulty spike. If you get unlucky with initiative rolls, and/or you didn't reach level 16 before that fight and build someone into an Officer/Grand Strategist to go first in the battle, it's quite possible for Aurora to simply demolish half your team by kicking your tanks and damage dealers prone and mowing down everyone else with his heavy bolter on turn 1.

There are other fights like that well before Chapter 4, especially the encounters in which you are ambushed and don't get to position your party optimally before the fight starts.*

In short, I sympathise with the OP, because I'd also be frustrated if I ran into a situation like that. But I can't help but wonder why they didn't encounter that sort of wall earlier in the game, since there are, at least in my experience, other nasty fights which are best resolved by having a Grand Strategist to ensure that your party gets to act first before the enemy can bumrush your ranged damage dealers and bombard you with stun grenades to ensure that when your party members' turns finally DO come up, they'll skip them anyway since they'll be stunned.

*Edit: Apparently, bringing Idira can allow you to avoid those ambushes... but since I always bench Idira permanently until her companion quest, I never noticed this.
Last edited by Vathek1; 20 Dec @ 10:00am
Hex 20 Dec @ 1:45pm 
Weird, I rolled over him like every other fight on daring. My RT was officer/tactician. I had cassia as Grand strategist, Ulfar as my meatshield, Kibellah as executioner, Yrliet as assassin and Pasqal as excutioner.
Tijger 20 Dec @ 4:12pm 
Originally posted by Hex:
Weird, I rolled over him like every other fight on daring. My RT was officer/tactician. I had cassia as Grand strategist, Ulfar as my meatshield, Kibellah as executioner, Yrliet as assassin and Pasqal as excutioner.

Roughly the same group for me but with Argenta instead of Yrliet and Heinrix in place of Kibellah, we were done after 3 of my group had a turn and that was on Daring. So, yeah, its not like you have to have a prescribed group or setup but it sure helps to have an officer but there's also an item that allows you to always go first.
Bondoid 20 Dec @ 5:35pm 
You also could just drop the difficulty for the one fight and keep playing.
Thats what I did when I first played it a year ago.

Games are meant to be fun. If your not having fun the don't play.
But I wouldnt let a small balance problem stop your from having fun.
Hex 20 Dec @ 7:01pm 
Originally posted by Tijger:
Originally posted by Hex:
Weird, I rolled over him like every other fight on daring. My RT was officer/tactician. I had cassia as Grand strategist, Ulfar as my meatshield, Kibellah as executioner, Yrliet as assassin and Pasqal as excutioner.

Roughly the same group for me but with Argenta instead of Yrliet and Heinrix in place of Kibellah, we were done after 3 of my group had a turn and that was on Daring. So, yeah, its not like you have to have a prescribed group or setup but it sure helps to have an officer but there's also an item that allows you to always go first.

I know there. Grand Strategist can increase the damage an enemy takes by like 50%, and Cassia has a permanent 26% damage taken increase (and all the other debuffs she does when applying effects on enemies like resistatance reduction etc). Slap those to a boss on turn one and it *melts*
Last edited by Hex; 20 Dec @ 7:02pm
tweed 20 Dec @ 8:01pm 
That was a crazy intense fight. I screamed at the ceiling when I finally beat him. Only 3 tries but it was extremely satisfying and my favorite part of the game so far.
Is this about the first phase or second phase? Played on daring, I have a tiny bit problem killing Uralon in my first turn because my RT were too far from cassia for her to use her heroic action for another bonus turn to kill his ugly *ss so he wounded my argenta pretty bad while escaping to the other side like a b*tch, the second phase is straight steamroll on second turn with my arch-mil RT
Last edited by LArc7thHeaven; 20 Dec @ 10:13pm
Big E 20 Dec @ 10:17pm 
Originally posted by Calchexxis:
who are going to hop in on this to tell me how it's a skill issue

It's a skill issue. One Grand Strategist completely negates the AI alpha strike.
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