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same with apothecary
it would not go against lore or reason to add these two classes just because they are a few since these are two on field operators
Same goes for librarians, 1 per company but there can be more and one of those is the chief librarian for the chapter again a specialist so they don't count. And would you look at that the techmarines are also at least one per company and are specialists so they don't count.
Sounds to me like we can easily have any of these 4 iconic types of space marines without lore conflicts. I mean this is a battle barge, and the flagship to boot so it has 3 companies that means there are 2 other chaplains on the ship and we clearly must get a replacement for Leandros since he ♥♥♥♥♥ off with Titus and Calgar thus leaving the second company with no chaplain and that isn't very codex compliant of them.
Is that so? there is still some knowledge i'm lacking but if that's the case, i think that can work but i don't know for sure.
That sounds like a neat signature ability since you slow down the Enemy movement speed with it.
I´ll give you the Link to it:
https://warhammer40k.fandom.com/wiki/Tempormortis
It´s the Hourglass in it´s left Hand.
Yea I get that, but do you really think they would drop a chappy, apoc or libra with a rag tag team.
The best I could think of... is them giving us imperal guard with a medi pac, or a lesser pysker, and possibly a commissary.
On top of needing to hire new actors. New game design models with cartography to map the movement?
I love this game, but with the numbers taking a nose dive.. the developers would have to think real hard to make it good enough to bring the crowd back... and that's from a business/money making stand point.
Cost worth the effort for a small crowd?
Their main ability could be their Hourglass relic, slowing down an entire AOE in a similar way the Auspex works; primary weapon is their Executioner Great-blade, secondary bolt pistol, volkite pistol and plasma pistol. Make him a melee power house that can 1v1 damn near anything.