Stronghold: Definitive Edition

Stronghold: Definitive Edition

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DE is good but game still can use some polish and improvements
Similarly to Tavern (or Religion tab), Church should show number of active chirches/priests, % of blessed peasants, % requred for the next approval level. Basically everything that Tavern shows but adapted for Church.

Same with Fear Factor buildings. They should show FF info.

Moat with oil shoud follow the same deconstruction rules Wall follows - can be deconstructed en mass by holding LMB with deconstruct tool selected.

The same for Trou de loup. Hold LMB with deconstruct tool selected - deconstruct many of them. Dont click.

Weat farms, Apple gardends, etc should be allowed to place even when there is obstacles (peasants) in the way unless they intersect with "solid" part of the farm. [If technically possible of course]

Great boon, I belive, will be ability to auto-deconstruct civilian object after worker finished delivery to the stockpile. I've have suffered more than enough lumberjack relocations. Its really annoying that we cant somewhat automate the process. Instead we need to hawkeye worker in question or accept resource loss. Maybe we can have a button in building UI for this?

Pikeman pathing. Atroucious. Basically you cant send more than 10 pikeman to fill in the ditch. Otherwise they'll just walk around while catching arrows in the face. Oh, and they also like to path "fill in the ditch" task via nearest wall/tower. Meaning that they want to stand on this wall/tower wile filling the pit... PLEASE FIX.


Also, is it me or "flatten" function works differently? I swear previously it was "sqeezing" everything to the ground. Now it just flats.
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Showing 1-6 of 6 comments
Originally posted by Prolbo:

Also, is it me or "flatten" function works differently? I swear previously it was "sqeezing" everything to the ground. Now it just flats.

in the original stronghold 1 and crusader 1 it was both, flattening and sqeezing which each had a seperate button/key

but the sqeezing function does not exist in both definitive editions
Prolbo 20 Jul @ 7:56am 
Originally posted by Darth Revan:

in the original stronghold 1 and crusader 1 it was both, flattening and sqeezing which each had a seperate button/key

but the sqeezing function does not exist in both definitive editions
Not cool. Sqeeez has it's own benefits and often allows to demonstrate things much more clearly...
Onyx 20 Jul @ 1:42pm 
Originally posted by Prolbo:
Originally posted by Darth Revan:

in the original stronghold 1 and crusader 1 it was both, flattening and sqeezing which each had a seperate button/key

but the sqeezing function does not exist in both definitive editions
Not cool. Sqeeez has it's own benefits and often allows to demonstrate things much more clearly...

From what Firefly has said, it seems to be an engine limitation of some sort. If not engine, then some other factor causing implementing the old squishing to be prohibitively complex to the point that even with the extra polish and time SHC:DE received (courtesy of SH:DE) it didn't happen.
1337Dude 20 Jul @ 7:35pm 
Originally posted by Onyx:
Originally posted by Prolbo:
Not cool. Sqeeez has it's own benefits and often allows to demonstrate things much more clearly...

From what Firefly has said, it seems to be an engine limitation of some sort. If not engine, then some other factor causing implementing the old squishing to be prohibitively complex to the point that even with the extra polish and time SHC:DE received (courtesy of SH:DE) it didn't happen.
A better way to put it would be that the feature is too expensive relative to other features in the scope of the budget. The way you put it makes it sound as if it's a math problem that they aren't smart enough to figure out, or something like that.
Prolbo 20 Jul @ 11:13pm 
Well then should consider adding custom textures to specific objects in flatten mode. Cause current state of flattening suck balls.

Also, no comments on the other points? Like UI info for the church and fear buildings? Or mote/trap demolish mechanic adjustments? Or pikeman Ai?
Last edited by Prolbo; 20 Jul @ 11:15pm
Pathing and AI for ditch filling is atrocious, aswell as clicking accuracy at different zoom levels.
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