Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
in the original stronghold 1 and crusader 1 it was both, flattening and sqeezing which each had a seperate button/key
but the sqeezing function does not exist in both definitive editions
From what Firefly has said, it seems to be an engine limitation of some sort. If not engine, then some other factor causing implementing the old squishing to be prohibitively complex to the point that even with the extra polish and time SHC:DE received (courtesy of SH:DE) it didn't happen.
Also, no comments on the other points? Like UI info for the church and fear buildings? Or mote/trap demolish mechanic adjustments? Or pikeman Ai?