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翻訳の問題を報告
For me, T2 is the sequel that essential blew open a whole new world of possibilities: it's trying to veer off from Arthurian Tales inspired old self into a more conspiratorial steampunk thriller, and the contrast and difference from the first game actually synergize well together and enhances world building with its overarching theme.
Tie that in with the map design we see more of The City's civil infrastructure, as in Shipping and Receiving, Framed, First City Bank and Trust and somewhat reached its climax in Life of the Party. It's a nice contrast of T1's many arcane / underbelly locations like forgotten tombs, mages, Constantine's manor, the Maw...The Mechanists hides their sinister intention in plain sight with immense civil reach.
It's sad that LGS closed its door before T2 Gold finishes, since "Waking the Dead" will be a level about Necromancers, and I don't think I have enough of them in The Black Parade and I kinda wish FM authors could shake the perception that horror levels won't do well.
I haven't really noticed any differences between Normal and Expert, though. In the first game, different parts of the map actually changed which usually made it more dangerous and made otherwise inaccessible items and loot accessible. In this game, it only seems to add loot requirements and a few more enemies, but all the "special loot" still seems to be there.
Thief II, of course, has some technical improvements over Thief 1.
I dont remember if I finished the first one, but the 2nd one seemed to have a bigger more fantasy oriented story than the first one.
No, not really. 😉
Whats bad is that it is boring, bland and soooo long, like Metallica '88. I would love to replay Life of the Party though - the absolute pinnacle, traversing the rooftops and stuff. But the very thought of replaying Soulforge, or even Shipping and Receiving is ugh
I also love Shipping and Receiving. It's fun using the different codes to get everything. The Thief 2 missions I'm not the biggest fan of are Ambush and the one where you're trailing the letter carriers, as well as Casing the Joint.
And, the only filler kind of mission I found in Thief II was Casing the Joint.
They're both great games, with great missions.
Unpopular opinions of mine here, I have somewhat good memories of Tailing the Courier mission, as well as Ambush. I loved to explore The City streets a bit, yet I didn't really like this job in TDP Assassins mission. Maybe i'd even replay these of T2 one day.
Then again, cant say Casing the Joint is my favorite. It feels broken af, but i consider it special in a good way, because it basically introduces you to the ghosting concept. I didn't know that word back in the day, but I appreciated the assignment. Back then I had to play a bootleg copy of T2 featuring a translation so botched that I couldn't really understand the main objective of the mission so I decided i'll figure it out on my way (I am about to steal the mask, r-right?). I even invested enormous efforts to sneak to the 3rd floor and back down (expecting I have to steal something from up there)
Casing would be fine if there was a mission or 2 to break it up. Since Masks is just the same level with actual objectives your playing the same level twice.