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Request for full controller support for menus etc
I played the demo then bought the full game, both intrigued by its comparison to Portal/Portal 2 and because it was running on Unreal Engine 5.

Only played about an hour of the game so far as some of the puzzles are quite challenging - well, I think so - but I persevered and have managed to get to Room 3, or is it 4?

Anyway, the options are mostly great but why is the controller support for my Xbox Elite Series 2 controller not working fully? While I can play the game with the controller, I don't seem to be able to navigate the menu with the D-pad or analogue stick, or select the options with A on the controller. Seems a bit of an odd oversight for an Unreal Engine game. It's a bit cumbersome to have to keep switching between the mouse and controller to change settings.

Any chance of adding full support for the controller please?
Ostatnio edytowany przez: Doctor Hades; 21 czerwca 2023 o 11:12
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Shoonka  [producent] 22 czerwca 2023 o 14:53 
Hello, the controller support is only partial, I will look into simulating the mouse cursor in most of the HUDs for future versions.

This is quite a complicated task, even on Unreal 5.
Doctor Hades 28 czerwca 2023 o 13:14 
OK, thanks for the update. Appreciate you looking into it at least. I always thought that controller support was part of UE5, especially considering it is used for console games development (PS5 and Xbox Series X|S).
Menel 7 sierpnia 2023 o 6:51 
This is what I was looking for :( Ping back when controller support is enabled for HTPC/big picture/steamdeck etc etc compatibility.
Ostatnio edytowany przez: Menel; 7 sierpnia 2023 o 6:51
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