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PCVR and PSVR2 of course have higher framerate.
I don't think there are any other big changes, perhaps the indirect soft shadows on PC are able to be a bit bigger on screen? They are able to extend a bit further. Other than that it's identical to PSVR2.
Thanks, only PCVR gets 4xMSAA?
On top of that, the most important difference may be super-sampling. Using an oc'ed RTX 3090 I'm using Index res 400% which is 36 million pixels per frame combining both eyes, way beyond PSVR2 and light-years beyond the Quest 3.