Red Matter 2

Red Matter 2

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Rune 16 Jan, 2024 @ 3:11pm
Quest3 and PSVR2 vs PCVR
How do these versions differ? Thanks :-)

Btw, here's some info about the Quest3 version enhancements:

https://mixed-news.com/en/meta-quest-3-red-matter-2-update/
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VerticalRobot  [developer] 17 Jan, 2024 @ 10:25am 
Both PCVR and PSVR2 have bloom pass and indirect shadows. Quest 3 does not.
PCVR and PSVR2 of course have higher framerate.
I don't think there are any other big changes, perhaps the indirect soft shadows on PC are able to be a bit bigger on screen? They are able to extend a bit further. Other than that it's identical to PSVR2.
Rune 17 Jan, 2024 @ 11:25am 
Originally posted by VerticalRobot:
Both PCVR and PSVR2 have bloom pass and indirect shadows. Quest 3 does not.
PCVR and PSVR2 of course have higher framerate.
I don't think there are any other big changes, perhaps the indirect soft shadows on PC are able to be a bit bigger on screen? They are able to extend a bit further. Other than that it's identical to PSVR2.

Thanks, only PCVR gets 4xMSAA?

On top of that, the most important difference may be super-sampling. Using an oc'ed RTX 3090 I'm using Index res 400% which is 36 million pixels per frame combining both eyes, way beyond PSVR2 and light-years beyond the Quest 3.
Last edited by Rune; 17 Jan, 2024 @ 11:25am
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