Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
PCVR and PSVR2 of course have higher framerate.
I don't think there are any other big changes, perhaps the indirect soft shadows on PC are able to be a bit bigger on screen? They are able to extend a bit further. Other than that it's identical to PSVR2.
Thanks, only PCVR gets 4xMSAA?
On top of that, the most important difference may be super-sampling. Using an oc'ed RTX 3090 I'm using Index res 400% which is 36 million pixels per frame combining both eyes, way beyond PSVR2 and light-years beyond the Quest 3.