The Enjenir
General bad start with the build tutorial
Its very unclear what the build area is and only 2 out of 21 buttons on the screen let you select a palceable item.

Reallllllly bad start, put a minecraft sign down with "this is the build area, select wood we wont allow stone for some reason" if you desire more player retention/sales
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Messaggio originale di |̴͎̑̊͊̾͊͒̿͗̂͋̍͘̚:
Its very unclear what the build area is and only 2 out of 21 buttons on the screen let you select a palceable item.

Reallllllly bad start, put a minecraft sign down with "this is the build area, select wood we wont allow stone for some reason" if you desire more player retention/sales
Hey, thanks for the feedback. We're planning on improving the tutorial, as we've added a bunch of new mechanics that currently aren't covered, but I'll also add your feedback and see if the build zone is something we can highlight better. Thanks again!
Sorry for more inpolite feedback.

There are quality of life features, I think you should consider:

Display build-able-area (optional)
Display stress on objects
Display (what broke first)


Why does rope never work?

Gray out disallowed blocks - this would take away the guess work of "what am I allowed to use this build mission"

Using your builder to break things (i.e. the fail-state of real build missions) could also be fun - find a weak point in a wood structure and throw yourself at it, etc.
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