Dead Space (2008)

Dead Space (2008)

Jarrod 14 May, 2016 @ 7:12pm
How's 144fps?
I see how you can put it to 60fps, but as that "fix" doesn't exactly work in my favor, nor do I want to play a 60fps game on my 144Hz monitor. So how is the game in 144fps? Is it wonky? Any definitive answers? Does it break anything? And no, I don't care about PC controls. I'm not dumb enough to use M&K in a 3rd person game.
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Showing 1-15 of 19 comments
Boolus 15 May, 2016 @ 9:35am 
M+KB isn't always bad in third person games tbh. I prefer it in anything that requires precise aiming.
Jarrod 15 May, 2016 @ 6:39pm 
Originally posted by Boolus:
M+KB isn't always bad in third person games tbh. I prefer it in anything that requires precise aiming.
Well, in my experience, it's awful controls. This game works best with a controller, so I'm going to use a controller.
trek554 29 May, 2016 @ 11:57pm 
all the Dead Space games work great at 144hz with no issues. only around 180 fps or so is there any issues with the game engine from what I remember. its funny the games also support 21:9 without issues too.
Kurai Shidosha 30 May, 2016 @ 2:40pm 
Originally posted by trek554:
all the Dead Space games work great at 144hz with no issues. only around 180 fps or so is there any issues with the game engine from what I remember. its funny the games also support 21:9 without issues too.

A lot of older games have no problem accepting any old resolution you throw at them. That's why I hated that stupid 4k craze that was going on from last year and on, where PC ports will have 4k (or any other resolution) listed as some kind of box feature checklist. Like, really? Resolution has always been "whatever your monitor can do, will be supported." I can load up games from the mid 90s and they'll support 4k no problem. It bothers me tremendously how cheap PC game development is getting nowadays.
trek554 30 May, 2016 @ 4:58pm 
Originally posted by Kurai Shidosha:
Originally posted by trek554:
all the Dead Space games work great at 144hz with no issues. only around 180 fps or so is there any issues with the game engine from what I remember. its funny the games also support 21:9 without issues too.

A lot of older games have no problem accepting any old resolution you throw at them. That's why I hated that stupid 4k craze that was going on from last year and on, where PC ports will have 4k (or any other resolution) listed as some kind of box feature checklist. Like, really? Resolution has always been "whatever your monitor can do, will be supported." I can load up games from the mid 90s and they'll support 4k no problem. It bothers me tremendously how cheap PC game development is getting nowadays.
actually many if not most games from even the late 1990s and early 2000s do not even support widescreen much less 4k so I think you are exaggerating quite a bit there.
Last edited by trek554; 30 May, 2016 @ 4:58pm
Kurai Shidosha 4 Jun, 2016 @ 9:15am 
Originally posted by trek554:
Originally posted by Kurai Shidosha:

A lot of older games have no problem accepting any old resolution you throw at them. That's why I hated that stupid 4k craze that was going on from last year and on, where PC ports will have 4k (or any other resolution) listed as some kind of box feature checklist. Like, really? Resolution has always been "whatever your monitor can do, will be supported." I can load up games from the mid 90s and they'll support 4k no problem. It bothers me tremendously how cheap PC game development is getting nowadays.
actually many if not most games from even the late 1990s and early 2000s do not even support widescreen much less 4k so I think you are exaggerating quite a bit there.

My findings have been the opposite. Most of my old 3D accelerated games support any resolution I throw at them. Sometimes you need to manually apply the resolution through the console or ini/cfg files, but I have yet to really find a 3D accelerated game that doesn't accept 4k.
Gabi 14 Jun, 2016 @ 11:36pm 
Originally posted by Dorraj:
Originally posted by Boolus:
M+KB isn't always bad in third person games tbh. I prefer it in anything that requires precise aiming.
Well, in my experience, it's awful controls. This game works best with a controller, so I'm going to use a controller.

This game doesn't control particularly well with anything, but it is best with a controller. The 2nd and 3rd game are better by far with a m+k.
Employee 427 18 Jun, 2016 @ 11:10pm 
You'd have to be insane to use a controller on a game requiring as much precison shooting as this does. MaK is king of shooters, period.
_#R3ck#_ 22 Jun, 2016 @ 9:13pm 
above 120fps the game is glitchy
dEEkAy 8 Jul, 2016 @ 4:16pm 
cap the game at 60 fps. use widescreenfixer. force vsync through the driver. turn vsync ingame off.

game's old and programmed that way so don't expect any benefits from running it on 144 fps or anything alike.
Originally posted by dEEkAy:
cap the game at 60 fps. use widescreenfixer. force vsync through the driver. turn vsync ingame off.

game's old and programmed that way so don't expect any benefits from running it on 144 fps or anything alike.

How about 90 FPS? Does the game work well at that frame rate?
Patrick 31 Jan @ 4:12pm 
Originally posted by pauldiazberrio:
Originally posted by dEEkAy:
cap the game at 60 fps. use widescreenfixer. force vsync through the driver. turn vsync ingame off.

game's old and programmed that way so don't expect any benefits from running it on 144 fps or anything alike.

How about 90 FPS? Does the game work well at that frame rate?
My 3060 PC is only doing about 90FPS. Not sure why my framerate is so low, but the game still looks great at 90FPS. BTW, have you started the game yet? If you haven't, you'll have to go into your graphics card settings and lower the game to 30FPS for the first 20 minutes. If not, you'll get to a part where there's a door with an invisible wall. It's a glitch. Once you pass that part, you can go back into your graphics card settings and turn your FPS all the way back to max.
Originally posted by pauldiazberrio:
Originally posted by dEEkAy:
cap the game at 60 fps. use widescreenfixer. force vsync through the driver. turn vsync ingame off.

game's old and programmed that way so don't expect any benefits from running it on 144 fps or anything alike.

How about 90 FPS? Does the game work well at that frame rate?
Game breaking glitches start to happen at 200+ fps, anything lower should be fine.
Just keep in mind no matter what fps you use if its over 30 fps lights will flicker uncontrollably "happens to all of us obviously lol" Since they were supposed to be tied to 30 fps. This rule applies to most games made for a specific framerate.
Originally posted by Terrorize Exercise:
Just keep in mind no matter what fps you use if its over 30 fps lights will flicker uncontrollably "happens to all of us obviously lol" Since they were supposed to be tied to 30 fps.
Which lights exactly?
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