Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not to be too pushy about it, but can we see progress on family dynamics in our next update? :) More realism on the environment is so cool, but would be even more so if we can see how the family reacts to it as they build their home.
- A way to assign beds? I'd love to be able to tell visitors or workers that they dont sleep in the main homestead
- A clock? Id love to know if its morning or night and how long the family have left to work and maybe have the ability to change their 'work time'? Like instead of the 'over work button' have the option to have them work another hour or 2?
Time of day can be checked from the shadows; their lenght and position. Accurate hourly clock isn't on the agenda, but some players have built sundials to work as clocks.
Working hours are kept simple rural style at least so far ...and there haven't been any rumours about early risers and/or night owls being added to the game, with different work schedules ...yet. So, no guarantee whether it'll happen or not ;) Overwork will probably stay as manually managed property, though.
You got my nomination, as I adore this game! <3