Still Wakes the Deep

Still Wakes the Deep

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Steam Cloud saves?
Does the game support cloud saving?

If not, could this be enabled? Below is a resource to help its implementation.
https://partner.steamgames.com/doc/features/cloud
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Viser 115 av 32 kommentarer
SecretModeLiam  [utvikler] 19. juni 2024 kl. 3.28 
Hey there.

Still Wakes the Deep does not support cloud saving. Thanks!
Opprinnelig skrevet av SecretModeLiam:
Hey there.

Still Wakes the Deep does not support cloud saving. Thanks!
Could it be enabled, though? It'd be pretty useful if we could just pick this up where and whenever we can.
vick 19. juni 2024 kl. 12.13 
Opprinnelig skrevet av SecretModeLiam:
Hey there.

Still Wakes the Deep does not support cloud saving. Thanks!
Do you have plans to enabled it? I wasa dissapointed when started to play on PC, and then tried to continue on Steam Deck, but no saves there.
Yeah it'd be pretty handy if we got that.
headset-vr 28. juni 2024 kl. 12.48 
Opprinnelig skrevet av vick:
Opprinnelig skrevet av SecretModeLiam:
Hey there.

Still Wakes the Deep does not support cloud saving. Thanks!
Do you have plans to enabled it? I wasa dissapointed when started to play on PC, and then tried to continue on Steam Deck, but no saves there.
I can echo this, wanted to play on Steam Deck after playing it in VR but was disappointed to have to start all over. How can I play on the toilet without cloud saves ???? 😭
https://youtu.be/Sy01r44IbyI
charlesgns1 12. juli 2024 kl. 8.10 
I was gonna buy this until I saw no cloud saves. Thats really disappointing for a game in 2024 to not have
WeirdScienceX 12. juli 2024 kl. 10.13 
Opprinnelig skrevet av charlesgns1:
I was gonna buy this until I saw no cloud saves. Thats really disappointing for a game in 2024 to not have
It's only around 4.5 hours long, the majority of people will play on one machine in one sitting
Opprinnelig skrevet av WeirdScienceX:
Opprinnelig skrevet av charlesgns1:
I was gonna buy this until I saw no cloud saves. Thats really disappointing for a game in 2024 to not have
It's only around 4.5 hours long, the majority of people will play on one machine in one sitting
Cool, don't care.

2024, doesn't cost you ♥♥♥♥, and it's pretty much just flicking a switch.

0 excuses.
LukewarmBob 24. juli 2024 kl. 7.59 
I think I've walked into an echo chamber and I haven't even said it yet.. great game... kinda daft to not have cloud saves...
WeirdScienceX 24. juli 2024 kl. 10.36 
Opprinnelig skrevet av SBR1 Lt. 'Luna' Belle Zelensky:
Opprinnelig skrevet av WeirdScienceX:
It's only around 4.5 hours long, the majority of people will play on one machine in one sitting
Cool, don't care.

2024, doesn't cost you ♥♥♥♥, and it's pretty much just flicking a switch.

0 excuses.

It's not just flicking a switch, the game needs extra code for API routes to handle remote saves.

Only a minority need/want it
charlesgns1 1. aug. 2024 kl. 18.50 
I feel like if a game that takes about 35 minutes to complete like Dagon does, there's no particular reason a 4.5 hour game shouldn't.
hugoar 7. aug. 2024 kl. 15.15 
yes cloud save please
🙏
Opprinnelig skrevet av WeirdScienceX:
Opprinnelig skrevet av SBR1 Lt. 'Luna' Belle Zelensky:
Cool, don't care.

2024, doesn't cost you ♥♥♥♥, and it's pretty much just flicking a switch.

0 excuses.

It's not just flicking a switch, the game needs extra code for API routes to handle remote saves.

Only a minority need/want it

No, it doesn't, I work on the back end of Steamworks for another game, you can just flick a switch and give autocloud a filepath. That's for the 'light' version of Steam Cloud where you don't need much more than a save and control configuration file to be uploaded. API is more useful if you want to control specifically which files do and don't get uploaded, and implementing that is laughably easy as well.

Regardless of whether a minority want it or not, as a developer, user convenience is more important to me than how many people want which feature. Especially when it comes down to backing up savegames across systems. I think it's a pretty integral thing in modern times.
Sist redigert av [SBR1] Lt. 'Luna' Belle Zelensky; 8. aug. 2024 kl. 13.04
Wehzy 12. aug. 2024 kl. 14.26 
Opprinnelig skrevet av WeirdScienceX:
Opprinnelig skrevet av SBR1 Lt. 'Luna' Belle Zelensky:
Cool, don't care.

2024, doesn't cost you ♥♥♥♥, and it's pretty much just flicking a switch.

0 excuses.

It's not just flicking a switch, the game needs extra code for API routes to handle remote saves.

Only a minority need/want it
minority? In what world? Without cloud saves these days everyone would be so mad losing all their progress. I've lost all my FEAR 3 progress cuz it has no cloud save and now i gotta relevel my characters to max if i wanna get all achievements which i do want.
lukegt 7. sep. 2024 kl. 15.02 
Opprinnelig skrevet av SecretModeLiam:
Hey there.

Still Wakes the Deep does not support cloud saving. Thanks!

Thanks for clarifying, but please consider spending an hour or two to enable this feature.

It is practically essential for Steam Deck players like myself, as well as anyone else who games on multiple devices. I was very surprised to discover that this feature wasn't enabled; almost every singleplayer game I've played on Steam supports cloud save.

EDIT: See my next post for how to copy your game files across manually.
Sist redigert av lukegt; 7. sep. 2024 kl. 16.36
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