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The console above where you place the amulet had a bunch of buttons and arrows that lit up immediately after placing the amulet. I'm assuming that was a skipped puzzle.
Also the 2 walkways on either side of the statue (one already broken when you get there) both had podiums and murals on the back walls, but we can't approach them.
Additionally in the prior chapter, right before you power up the new time machine boiler for Leonardo in the courtyard, you can see a large stone tablet covered in writing, in the wall, split down the middle. But you can't approach it to read it. After you jump into the activated machine, you get sent back to before the original stone gateway was destroyed and you can see the large stone tablet, now intact (its a cut-scene, with the rain frozen in midair). But since its a cut-scene, you still can't read the tablet before you jump into the stone gateway to the temple.
I THINK that the bit with the stone gateway after you jump into the new time machine was originally NOT a cut-scene, and you probably could read the tablet, which contained info for whatever puzzle(s) were cut from the Temple. Perhaps you even had to activate the stone gateway itself to get TO the Temple, rather than just automatically having it be on when you get there (which doesn't make a lot of sense if you think about it).
Also, this Temple of Wisdom is supposed to possess immense power, and Borgia was going to use it to change history or something, but all the Temple seemed capable of was self-destruction. Kind of anti-climactic...
So...yeah, the end of the game seemed very rushed, puzzle-wise. I did like that last cut-scene, but it seemed very abrupt.
I hated the overused cliche of "secret temple/ruin/etc mysteriously gets destroyed after hero have solved the puzzler/used the whatever" We have seen enough of that in every Indiana Jones and "clone" movies.
Makes even less sense since it is supposed to be this powerful place.
did feel 'shortened'.
As a writer, this is the culmination of the story, the place for some secret truth or deep insight on the human condition. Instead of seizing on the opportunity provided to contemplate the vastness of time, the brevity of human life and how quickly it can be lost, the nature of power, and the responsibility that comes with wielding it, or any other topic, they just dodged the whole thing. The most obvious topic to consider is what is the impact when a giant of a man, an inspiration, a mentor, a beloved friend or colleague passes on? Anyone who's lost a parent or a grandparent might know that feeling personally. What does it look like to peek into their belongings after they've gone and marvel at a life lived to its fullest?
Dan Brown approached topics like this, but took the time to craft something interesting and thought provoking in his various novels. What if the patriarchal nature of the Catholic church was a misunderstanding and women, too, held a sacred role? What if the world is indeed overpopulated and we were to see some disaster cull it? (Avenger's Endgame?) These books were intriguing and thought provoking. They sold millions of copies and inspired multiple Hollywood movies because the writer had the courage to think deeply about a topic of consequence and present an idea with conviction, but also to explore it with sensitivity to how multiple sides might view the issue.
I just feel like this temple was a tremendous missed opportunity to give some final tribute, some final tip of the hat to Leonardo Da Vinci, his genius and his creativity, and more broadly to speak eloquently about the importance of time, the value what little of it we have, and to live in such a way that we make the most of it.
I would welcome the game's designers making a major revision and patching in a better ending. I'd pay extra for a DLC to have that ending live up to its potential.
Additionally, he was in prison in HODV2 because the locals believed him mad; he is actually from Britain in the 1900s and ended up in 1490s Italy by way of the Null temple on Mars in The Room 3.
DAMNIT IT WAS ALL CONNECTED.
1. Why did the temple have a self destruct.
2. I don't understand why destroying the temple in the present would destroy something that was made in the past.
Developer: I'm going to need you to get all the way off of my back on that.