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Also, I hope it doesn't turn into an over-focus on the protagonist's insecurity. If I have to suffer through inner monologues, second-guessing, and dramatic irony for 20 hours I'm going to end up putting the game down I think. The reason the tropey boy with sword Shounen style arcs are so popular is because people want their protagonists to represent their dreams. Not their reality.
I'm keen to see the mechanics. I loved the diversity DD1 offered me in how i wanted to build my team. That's why i keep coming to these types of games. I would love to see a focus on RPG mechanics and beautiful combat animation.
Well said.
If there are romance options and side quest relative to the option you choose, that would be great.
Asking and answering the 'why THIS character' is so important and I'm glad it's being considered so thoughtfully and openly.