安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Also, I hope it doesn't turn into an over-focus on the protagonist's insecurity. If I have to suffer through inner monologues, second-guessing, and dramatic irony for 20 hours I'm going to end up putting the game down I think. The reason the tropey boy with sword Shounen style arcs are so popular is because people want their protagonists to represent their dreams. Not their reality.
I'm keen to see the mechanics. I loved the diversity DD1 offered me in how i wanted to build my team. That's why i keep coming to these types of games. I would love to see a focus on RPG mechanics and beautiful combat animation.
Well said.
If there are romance options and side quest relative to the option you choose, that would be great.
Asking and answering the 'why THIS character' is so important and I'm glad it's being considered so thoughtfully and openly.