Street Fighter™ 6

Street Fighter™ 6

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Eddy 6 Jan @ 12:30am
1
Modern controls are disgusting
♥♥♥♥ this game i have to learn combos but i get matched wtih a modern braindead akuma spamming fire balls and OD moves get that ♥♥♥♥ out of ranked matches
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Showing 1-15 of 46 comments
They are.

Recently, daily we get a post. Actually since release not 2-4 weeks ever passed without at least few topics.

Something is wrong.
Peddie 6 Jan @ 2:24am 
If you can't beat'em, join'em.
Tyr 6 Jan @ 10:05am 
Originally posted by Daily Ritual Player:
They are.

Recently, daily we get a post. Actually since release not 2-4 weeks ever passed without at least few topics.

Something is wrong.
its cause people develop bad opinions instead of thinking about it
Originally posted by Tyr:
Originally posted by Daily Ritual Player:
They are.

Recently, daily we get a post. Actually since release not 2-4 weeks ever passed without at least few topics.

Something is wrong.
its cause people develop bad opinions instead of thinking about it
Yeah I agree so simple minded, they see 20% dmg reduction but forget motion input negates it, they also don’t think many characters lose nothing important. They also don’t think how SF breaking insta supers and specials. They also don’t think why noon system is doing great against top 1% and legend rank, when it requires no skill nor effort.
Last edited by The Main Character; 6 Jan @ 10:20am
Lysamus 6 Jan @ 10:30am 
Would it feel less bad OP if the Akuma "spamming fireballs and OD moves" had a C next to their name instead of an M? My guess is you'll run into that layer 1 strat pretty frequently if you're starting your fighting game journey with SF6.

Best to learn now how to beat it, and not worry so much about the letter next to your opponent. Parry is a good option to deal with fireball spam without having to give ground or risk a jump in (but like all options, you don't want to over rely on it and become predictable).
Last edited by Lysamus; 6 Jan @ 10:32am
Originally posted by Lysamus:
Would it feel less bad OP if the Akuma "spamming fireballs and OD moves" had a C next to their name instead of an M? My guess is you'll run into that layer 1 strat pretty frequently if you're starting your fighting game journey with SF6.

Best to learn now how to beat it, and not worry so much about the letter next to your opponent. Parry is a good option to deal with fireball spam without having to give ground or risk a jump in (but like all options, you don't want to over rely on it and become predictable).
Most people complain about insta supers/specials.. Not fireball DP gameplan. At least with C they have to use motion input which adds delays, especially useful for jump ins too since they will miss DPs.
Last edited by The Main Character; 6 Jan @ 10:35am
Grampire 6 Jan @ 10:46am 
Yeah that M has nothing to do with the way that Akuma played.
Lysamus 6 Jan @ 10:53am 
Input buffering eliminates delays, even with motion inputs. Again, you will run into people who will utilize the layer 1 shoto game plan (throw fireballs, then DP when you jump in) in both the Modern and Classic space.

Spend less energy being upset at the existence of Modern and more energy learning how to overcome these strategies and you'll eventually realize that your opponent's M holds no influence over your ability to improve and adapt.
Last edited by Lysamus; 6 Jan @ 10:54am
It's kinda like the brain dead Smash players and Mortal Kombat players. Just simple yet boring repetitive move set. I refuse to give modern controls a try. I don't care for it.
Grampire 6 Jan @ 3:43pm 
As someone who uses classic, I experimented with Modern for a few hours yesterday.

They aren't as braindead as playing smash. They remove motion controls, but it's only helpful if you're using... a character with motion movements.

Chuns stances still require motion inputs and have the horrid addition of having to press a direction for a specific attack instead of a dedicated button. I actually have more respect for someone who uses modern with Chun - they are without a doubt playing with a handicap.

So yeah - it removes 3 buttons, but you have to press a trigger button to activate other buttons/specials/supers. So you end up having to memorize button combinations to get the attacks you want. And you don't always get the strength you want. And if you just do motion controls for them then modern is pointless anyways.

You still have to charge to do charge moves. There is no instant flash kick or sonic boom. There is no instant kikoken or SBK (without stance)

I will say something bold - I think modern is actually more difficult to use if you aren't playing with a controller.

That's right - if you dont have your index finger on a trigger button I think modern is actually execution wise more trouble than it's worth.

I only have about 2 hours with modern, but I would never, ever used it on a stick, hitbox or keyboard.. It is not designed for those devices.

People whining about modern have never tried it even as an experiment. This is crystal clear to me after 2 hours.
Last edited by Grampire; 6 Jan @ 3:48pm
Originally posted by Grampire:
And if you just do motion controls for them then modern is pointless anyways.
It's not this Black or White. Dedicated Modern players will do both motion and assisted inputs in a match depending on the situation, they know that doing the motion inputs won't get the damage penalty. The assisted ones are great for closing a round or as a defense in burnout.

I have played with Modern once to test it with a gamepad, and I also found it difficult, but that's just because I'm used to Classic and Arcade Stick too much. With more hours I would get used to it eventually.
Originally posted by Doc Holiday:
Originally posted by Grampire:
And if you just do motion controls for them then modern is pointless anyways.
It's not this Black or White. Dedicated Modern players will do both motion and assisted inputs in a match depending on the situation, they know that doing the motion inputs won't get the damage penalty. The assisted ones are great for closing a round or as a defense in burnout.

I have played with Modern once to test it with a gamepad, and I also found it difficult, but that's just because I'm used to Classic and Arcade Stick too much. With more hours I would get used to it eventually.

Sure I agree, and that's a better way of putting it I think.

Modern isn't just something you pick up and are awesome with immediately. It may be a short cut and it may provide benefits, but I think it actually gets in the way with more advanced stuff. In addition to the other drawbacks.
Scorpio 6 Jan @ 4:53pm 
They should just show type of controls same as wifi and then people who don't want to play them just can refuse, simple solution.
Peddie 6 Jan @ 5:04pm 
And then they should also show what character they're using so that people who don't want to play them can just refuse... oh wait.
I play modern, and I regularly get my ass handed to me by classic controllers to the point that I decided to pick up an arcade stick and learn classic controls to play properly and be able to compete. Those arcade "sticks" that don't use sticks at all, and use the SF6 button layout have a real sick advantage where players can pull out combos in a split second. Meanwhile my goofy ass takes about 2 seconds to do the same moving the joy stick in the right ways and pushing the right buttons.
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