Gatewalkers (Alpha)

Gatewalkers (Alpha)

Dirty Wizard 14 Jan, 2021 @ 8:22pm
Nice aesthetic and art style
Game looks like it's developing a unique aesthetic with the hi-tech armors and masks mixed with old school fantasy magic.

Keep up the good work, you will have succeeded when the average gamer can glance at a screenshot of your game and instantly know what it is based on the art style and design.
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Celendrin 17 Jan, 2021 @ 2:53pm 
Totally agree this game looks like it might be one of those golden nuggets in gaming that are super rare to find -

a nice mix of solid colourful aesthetics without appearing gawdy or 'childish',

possibly deep skill trees and structure to allow for multiple game-play styles (i.e. want action that day, you go fight,

want to take it easy and craft and harvest, you can do that,,

and,

if they implement full controller support, it's going to be a blast for immersive oriented players who want to get 'into' the action without constant annoyances from having to use keyboard and mouse etc or constantly 'hunt' for skill buttons on the keyboard.

It has huge potential I hope they make sure it plays 'smooth' and allows for deep gameplay options it's going to be great.

I'm currently playing Helldivers and though it is somewhat 'fun', it's lacking a lot and seems too superficial while playing,

this game would be a near-perfect blend of all the factors a solid game would need so really hope they make a solid well - rounded product that many player types can get into.

(the multiplayer facet is fantastic as well, though I hope they make it THREE player max, anymore brings in lag and connectivity issues,

which totally ruins a game no matter how 'good' it is,

I'll try to post that in a separate thread I think the devs need to take note of that (I haven't played it don't know what the max player count is for multiplayer)

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