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As for animals/monsters/aliens/humans/viruses/bacteria/spam/eggs/chips/beans/etc. that "you have to survive against", the devs have been pretty clear the game won't be going down that route, their vision for the game, particularly during the terraformation process, is entirely based around Player versus The Environment gameplay - mostly because there are plenty of other games in this same/similar genre that do include some kinds of action/combat/shooter gameplay elements, so not having any of that makes this game unique and stand out in the crowd.
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Are there plenty of people in this games community that would like to see at least some kind of action/combat/shooter gameplay elements included?
Sure, of course there are.
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Do I personally think the game would benefit from more action/combat/shooter gameplay elements?
Honestly, no, not really. I think the devs made the right choice by not going down that route.
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That said, it would be quite interesting to hear other folks opinions on this though.
There are many other games in that genre if you want violence. PC is just you against the environment and yourself, I find that very refreshing
if you want this type go play ''Star Rupture'' this will give you what you want.
I don't want to engage in that kind of stuff all the time though, and the peaceful nature of Planet Crafter is a major part of the appeal for me. I had it wish listed during EA and back then the developers made it clear they had no intention of adding enemies to fight and I'm glad they've kept their word.
I don't think Planet Crafter would be the awesome game that it is if it included conflict of any sort other than with the nature of the world... there's literally hundreds and maybe even thousands of games out there that have already gone that route, I find the fact that the devs decided to buck this trend highly refreshing...
I mean, honestly, isn't there more than enough conflict out there already, both in games and in real life?
I get in the mood for this one when I feel like building and relaxing.
I'm with everyone else who says this game doesn't need combat. It has a peaceful, relaxing atmosphere focused on satisfaction with only the grim narrative weirdly clashing with it. Active danger and violence would clash even worse. More people would be put off by a game that couldn't decide what it wanted to be trying to be everything at once than it would pick up new players.
They might add them later in safari zones for hunting purposes but probably not until the first colony is completed and not near the colony
They would also likely add predators to keep the animal population balanced
Pure nightmare fuel... :P