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Something in syncing up the exact movement in one person's game to another person's game with no room for error just seems borderline impossible.
(Especially in a combat title like this where a slightly different move could mean death).
Games like Party Animals and Gang Beasts are just 2 i can think of, with both of them having more room for desync as they're more arcady i'd think.
M&B has been vanilla multiplayer since warband/with fire and sword.
Bannerlord online is a persistent MMO mod for Bannerlord, it's not a mod that enables multiplayer altogether.
Mount and Blade has been around for a while, only the first game, "Mount & Blade" did not have multiplayer.
Every title after that had native multiplayer gamemodes and mods.
Add procedural generation for equipment like the creators of Exanima did, so it becomes more than a combat and physics simulator. Don't make static loot as it will only make the gameplay stale. Different randomly rolled stats for the equipment can still affect the physics simulation, length of the sword or width that has effect on weight etc, a rusty sword might be less sharp and so on.
I say this because finding equipment of different quality etc makes a game more fun instead of there being 1 sword to rule them all and that as a preset, it feels more natural finding the sword that can rule them all if it was procedurally created with random rolls. There can be equipment with preset stats, like Excalibur etc, still finding variants of the same type is always more fun, a iron dagger with different lengths, weights, sharpness, dullness, balance, or overall qualities so to speak procedurally generating the weapon within stat intervalls rather than predefined, same goes for armor. If it is going to be a RPG, make some RPG stuff happen in the game like.
A game that feel like a prototype combat physics simulator for a game is not the most fun you can have with a game, think of Dragons Dogma 2 for example, they have so little for it going in terms of loot and gear mechanics they go for far fetched hidden stuff in the endgame instead of loot and finding good stuff for the character which makes the treasure you find very dull.
Think of what the mounds of treasure will amount to in the endgame and what it will be used for and that is defeating more foes and gathering more treasure, it is boring if it will all be the same over and over what stuff you can find when looting or checking a store etc.