ELDEN RING

ELDEN RING

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400 final boss runs now (me as a summon) and
These are the things I've noticed, and I realize they are anecdotal.

- First, hardly anyone ever survives without a greatshield. When I see the host with no shield, or worse, dual wielding or something like that, it's almost always a death as soon as phase 2 starts.

- Most losses are 1) As soon as the cutscene starts, the host is all alone in the center of the map, and often dies 2) A ridiculous number of people die to Radahn's orbital re-entry, even though I'm sure they already know about this since they saw it in the base game.

- Most general losses are because the host got too aggressive in phase 2 or didn't know what they should do for certain attacks, or took aggro when they shouldn't have.

- You can save your host with a long range attack by taking aggro when you think they're about to be in trouble, but you have to be proactive.

- The host is casting random holy spells like Elden Stars = You Died.

- Most wins are because the other phantom and host both have greatshields and hold L1 for a long time, bonus points for rot spear.

- The success rate is extremely low, like 0.25%. It would be higher if I was doing a meta strategy like shieldpoke with rot, but I'm just some guy with a sword and sometimes duel wielding non bleed weapons and I can't quite finish the whole boss alone.

- The furthest I've managed to solo with only 7 available flasks is Radahn down to 15% health while the host was completely hiding.

- No one ever wins with Thioller or Ansbach. Do not summon them, they are a trap that only increases the difficulty, and they don't have enough DPS to offset giving Radahn more health.

- I have only seen 3 hosts ever die to a full heart stolen charming.

- A lot of losses just from not having enough DPS, made worse if they summoned Thioller or something.

- Almost no hosts seem to be able to dodge the expanding light beams after he pulls his swords out of the ground, and you'd think they would because he does this a lot. If you see those light beams move out and the host's health bar doesn't turn yellow, you might actually have a shot.

- I have seen a grand total of one successful parry, even though it's not bad to do solo, because parrying is laggy and broken in co-op still.

- You hardly ever seen any non-greatshield phantom survive until the end. The only ones who really survive are super armor with greatshield, or a very smart mage with bleed magic who can burst radahn down fast while not getting too much aggro.

In conclusion, I've started to really dislike this fight more because it seems like it only has two speeds: 1) Rather easy 2) Nearly impossible, depending on your build.
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Showing 1-15 of 19 comments
Morsk 6 Jul @ 5:05am 
I am just starting coop now. What builds would you recommend?

I'm used to using dex builds so I can help kill invaders with fast weapons, but the DLC bosses are so dangerous that I might switch to a strength weapons, so I can meet requirements for greatshields. I'm trying to learn Divine Beast Dancing Lion well enough to solo it with <= 5 heals, after which I think I would be ready for coop. But it's turning into a huge challenge. The only base-game bosses I practiced before coop were Malenia and Maliketh. Now I don't feel ready for the easiest one.

Is it just not worth doing coop anymore? I already beat the DLC solo. If being ready for coop is so much harder than soloing something, maybe there is no point.
I removed that boss from my sommoning pools because it's 0 fun to help on, you can't use whatever build you want as a summon because of the lack of healing, the host usualy doesn't use the right physique flask, 3 summons on this fight is usualy a slog-fest if you're all melee.
On the upside, after beating this boss solo, all the bosses in the base game feel like they move in slow-motion.
Last edited by CastielArch; 6 Jul @ 5:17am
I have done my share of the DLC Final Boss co-op. And I agree.
But I'd also like to add, that even at around Level 262 Range, some hosts have around 1200 HP(if not a bit less). I can't even help the host if they casually die to a light sneeze from the Boss.

And this is more maddening when it comes to the Putrescent Knight, the hosts tend to die before we can even fall down into the arena.
John 6 Jul @ 5:24am 
Most people highly exaggerate their own capabilities of playing games, go full dps and continue to die constantly. I don't know what the fun in that is, just use a shield.
Originally posted by Zeshald the Betrayed:
I have done my share of the DLC Final Boss co-op. And I agree.
But I'd also like to add, that even at around Level 262 Range, some hosts have around 1200 HP(if not a bit less). I can't even help the host if they casually die to a light sneeze from the Boss.

And this is more maddening when it comes to the Putrescent Knight, the hosts tend to die before we can even fall down into the arena.
That's the problem of hosts doing everything coop, they have absolutly garbage builds and won't ever change it because the summons do the job for them, meanwhile the summons curse the host to hell and back for his 25 Vigor...

I don't even understand how these people get one-shot by everything and don't think "hey maybe there's a problem, there's no way I'm supposed to die in one hit of anything..."
Persona Au Gratin (Banned) 6 Jul @ 5:33am 
Originally posted by Zeshald the Betrayed:
And this is more maddening when it comes to the Putrescent Knight, the hosts tend to die before we can even fall down into the arena.

That fight is such a huge offender, I removed that boss from my summoning pool too because it's such a frequent occurrence for the host to die before a helper even makes it down in time.
Sham! 6 Jul @ 5:41am 
Originally posted by Persona Au Gratin:
Originally posted by Zeshald the Betrayed:
And this is more maddening when it comes to the Putrescent Knight, the hosts tend to die before we can even fall down into the arena.

That fight is such a huge offender, I removed that boss from my summoning pool too because it's such a frequent occurrence for the host to die before a helper even makes it down in time.
tbh getting rolled by that guy that fast is a colossal skill issue, he has one or two of those flame attacks that i cant dodge for my life but you can kinda just eat them, heal and move on with the fight
Kujou 6 Jul @ 6:59am 
The new black knight greatshield was practically made exclusively for the final boss (and so you don't have to hope you get lucky like me and get the haligtree greatshield on your 2nd kill)
Persona Au Gratin (Banned) 6 Jul @ 2:56pm 
Originally posted by Sham!:
Originally posted by Persona Au Gratin:

That fight is such a huge offender, I removed that boss from my summoning pool too because it's such a frequent occurrence for the host to die before a helper even makes it down in time.
tbh getting rolled by that guy that fast is a colossal skill issue, he has one or two of those flame attacks that i cant dodge for my life but you can kinda just eat them, heal and move on with the fight

Too bad you aren't as good at reading as you are at being a nobody at these games!
Nifty 6 Jul @ 2:59pm 
You can do medium shield with bastion ash of war.

You can do light build blood hound step.

You can do raw boss parries.

You can do deflects with tear.

You can tank with high resistence and normal medium rolls.

You can do vanilla light rolls with frame enhancement tier.

What you can't do is dps the boss like an idiot.

The thing the core game taught us to do.
Royay 6 Jul @ 3:04pm 
Originally posted by CastielArch:
I removed that boss from my sommoning pools because it's 0 fun to help on, you can't use whatever build you want as a summon because of the lack of healing, the host usualy doesn't use the right physique flask, 3 summons on this fight is usualy a slog-fest if you're all melee.
On the upside, after beating this boss solo, all the bosses in the base game feel like they move in slow-motion.
Fr tho lol

But that boss brought me back to my Dark Souls 1 roots. High str, high endurance, high vigor tank n spank. He barely did any dmg to me even with the nukes, who cares if he hit me, it only took 1/6 my hp bar lol
Persona Au Gratin (Banned) 6 Jul @ 3:12pm 
Originally posted by Nifty:
You can do medium shield with bastion ash of war.

You can do light build blood hound step.

You can do raw boss parries.

You can do deflects with tear.

You can tank with high resistence and normal medium rolls.

You can do vanilla light rolls with frame enhancement tier.

What you can't do is dps the boss like an idiot.

The thing the core game taught us to do.

(Player doesn't actually know how to play, did not learn)

(Uses the mechanic that is a failsafe to them not having the skill set)

(Weirdo offers advice about the thing they were unable to do)

Sir, this is a thread about the experience of someone being summoned, people summoning them, for help. You can't read and you're writing guides. You guys need to git gud at these little symbols on the screen.
Last edited by Persona Au Gratin; 6 Jul @ 3:12pm
It's a bit funny and sad how most summons for that fight are inclined towards the classic mmorpg dynamic of tank/dps/healer with a ridiculous amount of seemingly 75%+ greatshield tankers
As a dirty bleed/madness-turned-thorns sorcerer build the success rate feels above 10% atleast, the dps and aggro stealing capabilities of that spell makes it easier for hosts to survive, so i've been having a great time, despite most hosts dying in very similar ways
I just won with Ansbach and mimic, but I also used greatshield and rot spear xD
Royay 6 Jul @ 4:35pm 
Originally posted by doublejesus:
I just won with Ansbach and mimic, but I also used greatshield and rot spear xD
Which spear is the rot spear everyones talkin about? Is it Rotten Crystal Spear?
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