The Wandering Village

The Wandering Village

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Angry Villagers Issue
Before i get into the issue, i have nothing against it, i can work with the 'happiness' requirements, but i ran into a problem during my latest run on survival difficulty (or hard) and i was using scavengers to try and get some resources, but i ran into an issue, after returning the two scavengers got poisoned and i had instantly sent them back out to find more resources while Onbu was on the ground and toxic levels were affecting my villagers

Despite having the doctors ready, and about 100 herbs ready to go... my villagers got 'angry' because two were poisoned, but since the villagers in question who were poisoned were sent out to scavenge, i couldn't heal them/cure them, so i sat there trying to find a way to bring them back... hwile my villagers got angrier/angrier... until eventually it filled and they got mad and 3 left, since i'm STRUGGLING with only 25 people... this basically kills off a ton of what i can do because i've lost a huge portion of my workforce....

if your wondering 'why' happiness was so low that simply getting 'poisoned' resulted in anger... well, i'm doing an Onbu Monument run... which means no huts and no kitchen, so i'm using tents or the Flophouse, and am basically only eating beets/tomatoes/corn dependinf on the region Onbu is marching through, while focusing my research to get everything i need to keep him happy/healthy/fed, and protected on top of my villagers, aka decontaminators and village doctors.

i dunno if the requirements have changed, but last patch (before the research update) those were what i noticed were required, that i couldn't make my people happy while focusing on keeping onbu safe/protected/healthy/fed
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The solution to that is to prioritise some decorations to counteract the poisoning - I always rush the first tier of decorations specifically so I have some leeway for additional happiness if I need it - and be ready to delay your scavenging to get them cured up first, simply so that you don't end up with one or both dying in the brief period they're back on Onbu because you overestimated how much time they still had.
Regarding that achievement. Go ahead and provide housing for your huddled masses yearning to breathe free. The requirements for the achievement should be met WHEN you reach that certain point in the game. It is not necessary to meet them before nor after that point.

e.g. in your situation, build Mansions if you want. Just demolish them before you reach the point - so that at that point in the game... your villagers feel like wretched refuse - then rebuild and prosper ^_^.

Other things you can do include starving them, denying them universal free healthcare and making them work for no pay but you need to usually need to start those much earlier before 'that point'. Much easier to evict them from their homes. Bonus points if you accept immigrants and increase the Needs just before reaching 'that point' in the game.

*you can 'lock' a food item from being consumed. Or all foods. Do this at least 2 game days before reaching 'that point'. Hunger will make them focus on their predicament

**if the biome right before 'that point' happens to be Jungle... ask Onbu if Onbu would like to have a rest while in that poisonous air. Make sure you've fired all the Doctors too

***If you have some infected plants around, make them remove the plants... but not as Decontaminators. Just normal villagers without any protective gear, I'm sure nothing will go right
Does being on a Survival difficulty instead of Relaxed change the monument requirements?

Because if not and you're talking about trying to get the "Onbu Monument" building so you can get the "Our Friend and Protector" achievement when you finish construction on it....
Kitchens and Huts don't- repeat D-O-N-'-T prevent it. I had at least a couple dozen huts built and at three or four kitchens (plus two bakeries) when I earned the recipe a little ways past Day 100 (I think it was actually around 116th).
Laatst bewerkt door deltahazer; 30 jan om 9:23
No, the achievements are not dependant on game difficulty (or hostilities/etc - BUT the Sandbox mode disables achievements)

Origineel geplaatst door deltahazer:
Kitchens and Huts don't- repeat D-O-N-'-T prevent it

They don't prevent it. But they help increase Happiness. For this achievement, you want a low Happiness. If you look at the Happiness status screen, you'll see Housing, Decoration and Food Quality & Variety adding to Happiness. Villagers who are homeless (total population - available beds), poisoned, hungry/etc can reduce Happiness
Origineel geplaatst door Asphe:
No, the achievements are not dependant on game difficulty (or hostilities/etc - BUT the Sandbox mode disables achievements)

Origineel geplaatst door deltahazer:
Kitchens and Huts don't- repeat D-O-N-'-T prevent it

They don't prevent it. But they help increase Happiness. For this achievement, you want a low Happiness. If you look at the Happiness status screen, you'll see Housing, Decoration and Food Quality & Variety adding to Happiness. Villagers who are homeless (total population - available beds), poisoned, hungry/etc can reduce Happiness
I don't think it's necessarily that Happiness has to be low though, just not high enough to push you over in the getting the Villager monument instead. That means under 18 if the info in this guide is still accurate. Think mine was around 15 or 16 at the time I got the monument.
Right, hence my original suggestion to demolish housing. It's fast, very quickly drops happiness and quick to recover from. Or if you have problems and wish to retain villagers... there are alternatives to lower happiness
Origineel geplaatst door Asphe:
Right, hence my original suggestion to demolish housing. It's fast, very quickly drops happiness and quick to recover from. Or if you have problems and wish to retain villagers... there are alternatives to lower happiness
I'm still trying to get my head around the notion of getting Happinees high enough before Day 100 that you'd need to "dump" it for that achievement. Just passed 100 on my current play while trying for three other achievements at once (No Farms, no Air Wells, don't use Trebuchet more than 3 times) and was again only up to 15 at that point.

We'll see how my next run goes when I'm actually trying for the Villager achievement, though- maybe I'll have a conceptual breakthrough ;)
It's simple. You can carry a large happy population to the event, dump Happiness to get the achievement, restore Happiness and continue.
Origineel geplaatst door Asphe:
It's simple. You can carry a large happy population to the event, dump Happiness to get the achievement, restore Happiness and continue.
Heheh. I understood the method & reasoning from the beginning. I just haven't been able to envisage a pattern and pace of research & building from my own experience so far that would get my population's Happiness as far up as 18 by the 100-day mark.

But I also didn't have that as a goal in my current (going for Survivor monument) or previous run (Onbu Monument). Maybe I'll have a brainwave in the next run, when I'm actively trying to hit 18+ by D100 for the Villager monument, and hit an approach that works for me to get there in time.
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