Ratropolis

Ratropolis

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CasselWolf  [developer] 26 Dec, 2020 @ 8:10pm
What do you think about the final Boss battle(30 Wave)?
Don't you think it's too easy and less tense than the previous Wave?

In the past, the boss and normal enemies appeared together.
While Boss was tanking, the rest of the Lizards wiped the rats away.
I couldn't really see the strong side of the boss.

So instead of letting the Lizards not appear together, we increased the boss' Hp and ATK.
The difficulty level has dropped too much, and the boss doesn't look like a boss in front of Defensive Wall.

Should we buff the boss?
If so, how do you think we should change it?
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Showing 1-15 of 19 comments
RoaR 27 Dec, 2020 @ 4:48am 
They need a buff, give them more hp% per "pollution". Right now if you can make it to wave 25, you can make it to the end.

The player should get any indicator for what boss in the end, since there are different approches for them. If I go heavy melee and meting the eagle, it would have been better to have more ranged so on. Boses also are focused around AoE and it makes ranged units just much better then melee if you don`t have armor or some way to regen life.

Baconenigma 4 Jan, 2021 @ 2:13pm 
I agree with RoaRawr. The game itself seems pretty adequately difficult with the pollution system but as he said if you can survive wave 25 you're pretty sure to win.

Some form of indicator of what bosses would be amazing. I know it's not quite slay the spire but you can at least know what you're getting yourself into and what to prepare. It doesn't feel good to have a whole strategy from waves 11-19 go up in smoke just because of a boss you had no idea you were gonna get and in higher pollution you simply can't plan for every scenario
Boka the Dragon 5 Jan, 2021 @ 1:09pm 
Originally posted by RoaRawR:
They need a buff, give them more hp% per "pollution". Right now if you can make it to wave 25, you can make it to the end.

The player should get any indicator for what boss in the end, since there are different approches for them. If I go heavy melee and meting the eagle, it would have been better to have more ranged so on. Boses also are focused around AoE and it makes ranged units just much better then melee if you don`t have armor or some way to regen life.
the make it to wave 25 thing doesnt hold true ive bade it so many times to wave 25 only to just plain die afterwards with shaman
Chungledown Bim 11 Jan, 2021 @ 12:46pm 
I think its too easy... I don't believe I have ever lost at wave 30. If I get there, it'll be a smash. Its typically somewhere in the mid 20s I will falter if it was just not a good game.
FrostByte 13 Jan, 2021 @ 9:34am 
I agree that they would need a buff as well, RoaRawr mentioned that different bosses require different approaches to them but as a new player that has only come to pollution 10 as of yet I have not noticed any significant abilities/strengths/weaknesses of any the bosses, they just come and die after a little. The need for different approaches for different bosses sounds great, but I would recommend the glossary page be made available and contain hints about the tactics for the specific boss. Being able to lose to a boss fight would be great, needing multiple attempt to understand why you lost would be less so.
GT_Phil 16 Jan, 2021 @ 4:47am 
Well either you figured out the strategie for the leader you play with - then you win easypz. Or you have not figured it out, then you lose.

The final boss is either a pushover or would be a killer, but lvl 24-26 already kills you.

I dont think increased stats help much. If you want to make the bosses more special, give us a "scouting event" - where some scout tells you which boss will be attacking and what his gimmick is. So that we can prepare.

"He will disable all our buildings for x time" -> *uhoh* I need military
"Sends soldiers sleeping" -> ... etc.
end_game_13 17 Jan, 2021 @ 11:50am 
Perhaps the issue is also to tone down the waves at 25, often the wave 25 sub boss hits harder than the wave thirty end boss. no point in buffing the boss if people are not going to regularly reach the boss.
Romanthony 27 Jan, 2021 @ 4:49am 
I seen a few of them now, Just got the owl yesterday and Holy balls, was it har,d I had a wall with like 35 guys as a the Builder, lots of scopions, and they all got wiped, I only just managed to get my troops to the other wall, as he reached the last wall to my town centre

Every time I get the Coast, I reset, because I hate the mobs on the coast with a passion One boss I got there fired barrels past my defense line and I couldnt get rats to the next wall in time so it jsut steam rolled its way through
Kaerius 28 Jan, 2021 @ 7:41am 
Feels like walls fall way too quickly. Wasn't keeping an eye on which wave it was and owl bypassed my frontline, and I had to scramble all the way back to the last wall before city hall to stop it, it was knocking down walls faster than my frontline could chase it, I had to set up new units to stop it for long enough that my frontliners could catch up, thankfully I had enough free ratizens. And this was on general with a shoe market
Last edited by Kaerius; 28 Jan, 2021 @ 7:42am
Mino 10 Feb, 2021 @ 9:52pm 
More hp and dmg for weav or boss is find, but behind weav 85, if player have 100+ rat soldier on line ,it make game sooooooo lag ! Could u guys just think how to make it work ? I can't even throw my card to enermy and just watch my rat soldier die ? Are u kidding me ? That not the way to play "card" game . Btw my cpu is i7-7700HQ with 1060 6G, it not good but should be enough.
Gathaias 13 Feb, 2021 @ 2:26pm 
heya. beat the game several times, went above wave 120.... And... here is my input.
I agree with the general idea that wave 30 is just 2 easy And that u should buff the boss in % with the pollution level.
But what u need isnt to just buff the bosses... Their special habilities so far can just be ignored in general, u should make them more significant... with the exception of the howl, i dont care what boss is coming cus i dont even need to move my units.
Here is what i would do after the % bonus and keeping in mind their natural abilities:
-Owl knock back way more effective so that she has more time to do damage to individuals and structures.
-Python puts his tail around the units that are at a ranged distance, atake melees with bite and ranged with tail at the same time.
- Volcanic Spider will spawn more eggs, the little ones have mini ranged atake that stuns
-Fox.... no clue... beat the entire game with all leaders and up to wave 120... never saw him...
-Octopus will Gray off the left half off your hand, those cards cant be played (forcing players to pay for new hands)
- Crab is a hard one for me... he doesn't make sense... no armor vs ranged or bonus vs structures with its claws and the his mushrooms don't see to do much or be thematic...
Hope it helps even if just a bit
Last edited by Gathaias; 13 Feb, 2021 @ 2:28pm
Taynor 7 Mar, 2021 @ 8:09am 
저는 아직 오염도 1단계까지 깨본 유저입니다.
음... 마지막의 보스의 포스가 보이기전에 일점사를 당해서 문제라는것 같은데요.
그렇다면 보스에게 강력한 보호막을 추가해보는게 어떨까 싶습니다.
보호막으로 인해 내구도가 너무 높아져서 잡기 힘들면 안되니까
추가로 시간에 지남에 따라 보호막이 점점 깎여나가게 하고요.
aeiou52104 11 Mar, 2021 @ 12:19am 
It's fxxking hard now, finally pass level 20
Fluxia Lumionia 18 Jul, 2021 @ 1:02am 
Honestly, I can't tell anything about the level 30 boss. By that time, I'm flinging cards off my deck like Joey Wheeler and screaming like Goku powering up that I don't have time to even know what is attacking me, let alone if anything I'm doing is good enough until either it defeats me or it dies.
otheofoolo 12 Mar, 2022 @ 6:26am 
ah thats why I been whiping to the owl boss ;3 thought it was a glitch that was making him so tanky or he had a hidden heal mech
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