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Rapporter et problem med oversettelse
The player should get any indicator for what boss in the end, since there are different approches for them. If I go heavy melee and meting the eagle, it would have been better to have more ranged so on. Boses also are focused around AoE and it makes ranged units just much better then melee if you don`t have armor or some way to regen life.
Some form of indicator of what bosses would be amazing. I know it's not quite slay the spire but you can at least know what you're getting yourself into and what to prepare. It doesn't feel good to have a whole strategy from waves 11-19 go up in smoke just because of a boss you had no idea you were gonna get and in higher pollution you simply can't plan for every scenario
The final boss is either a pushover or would be a killer, but lvl 24-26 already kills you.
I dont think increased stats help much. If you want to make the bosses more special, give us a "scouting event" - where some scout tells you which boss will be attacking and what his gimmick is. So that we can prepare.
"He will disable all our buildings for x time" -> *uhoh* I need military
"Sends soldiers sleeping" -> ... etc.
Every time I get the Coast, I reset, because I hate the mobs on the coast with a passion One boss I got there fired barrels past my defense line and I couldnt get rats to the next wall in time so it jsut steam rolled its way through
I agree with the general idea that wave 30 is just 2 easy And that u should buff the boss in % with the pollution level.
But what u need isnt to just buff the bosses... Their special habilities so far can just be ignored in general, u should make them more significant... with the exception of the howl, i dont care what boss is coming cus i dont even need to move my units.
Here is what i would do after the % bonus and keeping in mind their natural abilities:
-Owl knock back way more effective so that she has more time to do damage to individuals and structures.
-Python puts his tail around the units that are at a ranged distance, atake melees with bite and ranged with tail at the same time.
- Volcanic Spider will spawn more eggs, the little ones have mini ranged atake that stuns
-Fox.... no clue... beat the entire game with all leaders and up to wave 120... never saw him...
-Octopus will Gray off the left half off your hand, those cards cant be played (forcing players to pay for new hands)
- Crab is a hard one for me... he doesn't make sense... no armor vs ranged or bonus vs structures with its claws and the his mushrooms don't see to do much or be thematic...
Hope it helps even if just a bit
음... 마지막의 보스의 포스가 보이기전에 일점사를 당해서 문제라는것 같은데요.
그렇다면 보스에게 강력한 보호막을 추가해보는게 어떨까 싶습니다.
보호막으로 인해 내구도가 너무 높아져서 잡기 힘들면 안되니까
추가로 시간에 지남에 따라 보호막이 점점 깎여나가게 하고요.