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Сообщить о проблеме с переводом
so, whatever your lead character is - meaning the character that is first into the room - then during any encounter dialogue, this character will need to be making "checks" (saving throws) for everything from intelligence, wisdom, and charisma.
so, in this one crappy mechanic, the game does force us to consider at least increasing our character's charisma to help with persuasion checks (which can make a huge difference in how the game plays out)
maybe something to consider ?
and related to question, i had con at 10 and str 9 for starting my thief
Then it really comes down to your priorities. I usually like having some extra Con because I don't like dying. Other people may have other priorities.
Sure, you'd rather your rogue not get hit, but realistically it's going to happen from time to time, and you want enough HP to take a hit or two and keep going. Plus, as people have said, Constitution saves are one of the most important ones.
You can put the rest into wis for saves or strength for some shoves and jumps (lots of heights in bg3).
Intellect is useless (u can wear ogre crown) and charisma is better covered by a charisma-maxing class (paladin, sorc, bard, warlock...).
Most classes in bg3 really have only 3 useful stats, the other two can be dumped.
STR - 10 (for those basic jumps)
DEX - 16
CON - 16
INT - 8
WIS - 14
CHA - 10 (no penalty in social situations)
Then max DEX at 4 and 8 and you're sitting pretty. Also solid stats if you wanna bring in 5 levels of ranger for extra attack, which is a huge DPR increase.