Project Zomboid

Project Zomboid

B42 unstable new aiming how does it work?!?!?!
went thru all the magazines and the box of bullets at start with the police officer, and i tried the veteran. maybe hit 3 or 4 shots in both situations....what am i missing? i tried aiming on the zombies, behind the zombies, above the zombies, in front of the zombies.... not to mention the gun is jamming constantly... very unrealistic that the gun jams constantly... its frustrating and guns do not jam like this unless they are junk... the M9mm you start with is mint.
please what am i missing..
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Showing 1-15 of 38 comments
So in the center of the reticle there is a circle when your aiming at a zombie a red circle appears inside it. The square basically shows you your chances of actually hitting the target. At least that is what it feels like after using it myself. Used up all the ammo I had at the start and only took out like 5 zombies with it because my character had no shooting skill
yeah, the new shooting/aiming is a bit dificult... needed one magazine for one zombie and died :-)
Last edited by nbkx; 3 hours ago
Yeah, the larger box shows how much variance there is and the radius your shot can actually come in on. You might hit directly on your target with the reticle or it might stray a little within the confines of the bigger one. The closer they get, the smaller that box becomes, especially with a higher aiming skill, as does standing still and all the normal stuff you'd expect.
hit chances? im so confuesed... i get a red circle even when aiming where there is no zombies around...
in b41 it would go from green to red, how do i know in b42 is the shot is going to be good?
i went thru an entire mag on 1 zombie didnt hit 1 shot... even while aiming right on the zombie
Originally posted by way2co0l_2003:
Yeah, the larger box shows how much variance there is and the radius your shot can actually come in on. You might hit directly on your target with the reticle or it might stray a little within the confines of the bigger one. The closer they get, the smaller that box becomes, especially with a higher aiming skill, as does standing still and all the normal stuff you'd expect.
i think its bugged out or somthing none of this happens for me
from the one or two shooting sprees i have tried - i am wondering if you actually need to aim at the head to hit it - rather than previously where you just needed to be aiming in the right direction, and your character's aiming skill determined if you hit, and if it was a headshot

whereas now you aim where you want, and then your aiming skill determines how close you get to your target

i shall try some more now and see if i can work it out - probably with true debug enabled so i can spawn in more ammo :-)
Guns are not recommended in this game by design. The genre of this game is the Stealth Survival Game, not the TPS.
Originally posted by jaelee1111:
Guns are not recommended in this game by design. The genre of this game is the Stealth Survival Game, not the TPS.
i have over 1600 hours on b41 and fire arms are in the game recommended or not.
if you have any idea why the new aiming does not work that would be great otherwise, your comment was not useful.
Originally posted by jaelee1111:
Guns are not recommended in this game by design. The genre of this game is the Stealth Survival Game, not the TPS.
this is not really the topic of this thread

B41 had a way to aim guns, and B42 has a different way - the issue is we are not yet sure how the new way is supposed to work, and whether a character with similar skill as previously should still be able to get frequent head shots - or whether player aiming skill has been added to the mix

and FYI - the reason guns are problematic is because they are loud, not because they are hard to aim for characters with high aiming skill....
Last edited by Drizzt; 2 hours ago
Originally posted by Drizzt:
i shall try some more now and see if i can work it out - probably with true debug enabled so i can spawn in more ammo :-)
ok - looks like it's pretty similar to previous - but instead of using the cursor on the ground to set distance and direction you aim at the specific zombie

still looks like your aiming skill determines whether you get a headshot regardless of where you are aiming, just so long as you are aiming at a zombie

but i will keep shooting stuff and report back if i get anymore info

and the frequency of headshots for my standard police officer seems similar - a few misses or non headshots here and there - but mostly kills

but like i say - i shall report back

personally i am enjoying a whole new version of the game to play and test - and i am sure that the devs will tweak the aiming system if and when they get enough feedback to know how best to do so - plus i am sure modders will be doing all their own things too

good times :-)
Last edited by Drizzt; 2 hours ago
I think the main purpose is to let you prioritize which zombies you want to be shooting at so you don't go targeting zombies far away while actively wanting to kill the one right in front of you. So as long as the one you want to hit is in the vicinity of your reticle then that's what it's aiming at. The wider the box around it, the less likely you're going to actually wind up aiming at or hitting the one your reticle is actually on, but it will definitely be targeting something in that area so that's an improvement.
Originally posted by way2co0l_2003:
I think the main purpose is to let you prioritize which zombies you want to be shooting at so you don't go targeting zombies far away while actively wanting to kill the one right in front of you. So as long as the one you want to hit is in the vicinity of your reticle then that's what it's aiming at. The wider the box around it, the less likely you're going to actually wind up aiming at or hitting the one your reticle is actually on, but it will definitely be targeting something in that area so that's an improvement.
i didn't have any problems aiming at the zombie i wanted previously - it would pretty much always go for the nearest one in the direction of aim

the system now is a little less clear, and possibly has some more factors - since you will still shoot in the direction of aim, even if not over a zombie - and the centre will turn red if you are aiming at one - but the reticle can be at your feet - implying that it has no bearing on where you might hit the zombie

so possibly it is the same as before with just the size of the reticle giving feedback on the current accuracy (presumably based on aiming skill and movement) and if you are aiming at a zombie - and then the headshot/hit chance will still be calculated as before

i shall continue to do some shooting without aiming over zombies and see how it goes, headshot wise - since i am leaning towards assuming the new system to just be about giving the player more feedback on their current chance to hit - rather than any other substantive change to the chance to hit based on where the cursor is relative to the zombie
Last edited by Drizzt; 2 hours ago
Aiming feels really confusing currently. I'm trying to use the pistol provided at startup and... I can't seem to hit anything, no matter the distance, even in perfectly lit conditions? The new system doesn't seem to have a particularly clear explanation anywhere either. It's really confusing, since previously you'd have an outline on a zombie that went from red to green to indicate your chance to hit the target. Right now, I think I am aiming at the zombie and... I don't get a single hit?
Originally posted by Cpt.Moottorimarkka ®:
Aiming feels really confusing currently. I'm trying to use the pistol provided at startup and... I can't seem to hit anything, no matter the distance, even in perfectly lit conditions? The new system doesn't seem to have a particularly clear explanation anywhere either. It's really confusing, since previously you'd have an outline on a zombie that went from red to green to indicate your chance to hit the target. Right now, I think I am aiming at the zombie and... I don't get a single hit?
that is my exact scenario, starting police officer with brave, still hitting nothing. then jam jam jam jam
Yeah for a gun in full condition, it sure jams a lot. I had 3 jams on my first magazine, then 2 on the next 2. Its like my gun was below 50% condition.

I guess I'll test with someone who has a high reloading skill, and see if its any better. It would kind of make sense that your weapon would jam more frequently if you didn't know how to properly load it. Like thinking you fully racked it when you only went halfway, or leaving a magazine not fully inserted...rookie mistakes.
Last edited by Beltneck; 1 hour ago
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