Stellaris

Stellaris

Global Changes
Swiss Halberdier  [developer] 30 Sep, 2016 @ 10:07am
Changes
Changes

Here is the detailed content of the mod:

(How to read these lines: code - description - my changes)

# Global Changes by Swiss Halberdier - Version 3.4 - compatible with game version 3.* and all DLCs
# This mod updates several values of the file "00_defines.txt" located in this folder: C:\Program Files (x86)\Steam\steamapps\common\Stellaris\common\defines
# All remarks which are written after "#" are the descriptions
# How to read these lines: code - description - my changes


NGameplay = {

EMPIRE_SIZE_BASE = 100 # No penalties at this empire size or below - no change but written here as an example how to change this value

EMPIRE_SIZE_FROM_DISTRICTS = 0.5 # Per district - no change but written here as an example how to change this value

EMPIRE_SIZE_FROM_SYSTEMS = 1 # Per system - no change but written here as an example how to change this value

EMPIRE_SIZE_FROM_COLONIES = 10 # Per planet - no change but written here as an example how to change this value

EMPIRE_SIZE_FROM_BRANCH_OFFICES = 2 # Per branch office - no change but written here as an example how to change this value

EMPIRE_SIZE_FROM_POPS = 1 # Per pop - no change but written here as an example how to change this value

NUM_TECH_ALTERNATIVES = 5 # Base number of technologies displayed in the research screen - increased from 3 to 5

LEADER_POOL_SIZE = 5 # Each leader pool will consist of this many leaders - increased from 3 to 5

LEADER_AGE_MIN = 25 # Minimum age of generated leaders - decreased from 28 to 25

LEADER_AGE_MAX = 45 # Maximum age of generated leaders - decreased from 50 to 45

ELECTION_COST = 1000 # Base cost of electing a candidate (used for oligarchic elections) - decreased from 2000 to 1000

DEMOCRATIC_ELECTION_COST = 250 # Base cost of supporting a candidate in a democratic election - decreased from 500 to 250

MIN_TRADE_DEAL_LENGTH_YEARS = 5 # Minimum length of a trade deal in years - decreased from 10 to 5

MAX_TRADE_DEAL_LENGTH_YEARS = 40 # Maximum length of a trade deal in years - increased from 30 to 40

GOVERNMENT_COOLDOWN_YEARS = 15 # Cooldown years after changing the government before you can change it again - decreased from 20 to 15

POLICY_YEARS = 5 # Years a set policy can not be changed for - decreased from 10 to 5

SPECIES_POLICY_YEARS = 5 # Years a set species policy can not be changed for - decreased from 10 to 5

MIN_RIVAL_YEARS = 5 # Years before you can remove an empire as a rival - decreased from 10 to 5

SUBJECTS_INTEGRATION_CAP = 2 # Amount of integrations of other species you are allowed to have at the same time - increased from 1 to 2

SUBJECT_INTEGRATION_BASE_PROGRESS = 4 # Base cost progress per month for subject integration - decreased from 5 to 4

SUBJECT_INTEGRATION_COST_BASE = 25 # Base cost for subject integration - decreased from 50 to 25

SUBJECT_INTEGRATION_COST_PER_PLANET = 5 # Integration cost per planet - decreased from 10 to 5

INTEGRATE_SUBJECT_MIN_DAYS = 2500 # Amount of days the subject has been a subject before it can be integrated - decreased from 3600 to 2500

COMMAND_LIMIT_MAX = 500 # Max value of Command Limit - no change but written here as an example how to change this value

COMMAND_LIMIT_BASE = 30 # Base value of Command Limit - increased from 20 to 30

NAVAL_CAPACITY_MAX = 9999 # Max value of Naval Capacity - no change but written here as an example how to change this value

NAVAL_CAPACITY_BASE = 30 # Base value of Naval Capacity - increased from 20 to 30

STARBASE_CAPACITY_MAX = 999 # Max value of Starbase Capacity - no change but written here as an example how to change this value

STARBASE_CAPACITY_BASE = 6 # Base value of Starbase Capacity - increased from 3 to 6

STARBASE_CAPACITY_SYSTEM_MULT = 0.10 # Mult value of Starbase Capacity - no change but written here as an example how to change this value

BASE_SURVEY_TIME = 15 # Base time needed in days for surveying a planet - decreased from 20 to 15

DEBRIS_DAYS = 2500 # How many days the debris from a destroyed object is visible for - increased from 1800 to 2500

DEBRIS_RESEARCH_TIME = 60 # How many days it takes to analyze the debris from a destroyed object - decreased from 90 to 60

STATION_SELF_REPAIR_TIMER_DAYS = 7 # Number of days after taking damage before a station will start self-repairing - decreased from 10 to 7

STARBASE_SELF_REPAIR_TIMER_DAYS = 20 # Number of days after taking damage before a starbase will start self-repairing - decreased from 30 to 20

ADVANCED_EMPIRE_EXTRA_WARSHIPS_MIN = 5 # How many extra minimum war ships do advanced empires start with - increased from 3 to 5

ADVANCED_EMPIRE_EXTRA_WARSHIPS_MAX = 12 # How many extra maximum war ships do advanced empires start with - increased from 7 to 12
}

NShip = {
LANDING_TIME_DAYS = 7 # Amount of days it takes to land an army - decreased from 10 to 7
}

NArmy = {
NUM_DAYS_BEFORE_RETREAT = 20 # How many days that need to pass before it is possible to retreat with an army - decreased from 30 to 20

MONTHLY_REINFORCE = 0.3 # Monthly health percentage reinforcement of armies - increased from 0.2 to 0.3
}

NEconomy = {
COLONY_MONTHLY_GROWTH = 4 # How much the colony population grows every month while colonizing the planet - increased from 3 to 4

COLONY_MAINTENANCE_COST = 6 # Base cost maintenance per month for a new colony - decreased from 8 to 6

FLEET_UPGRADE_TIME_COST_MULT = 0.50 # Upgrade time which it takes to upgrade a fleet - no change but written here as an example how to change this value - with this change the fleet will be upgraded faster

EXPANSION_COST_BASE = 40 # The influence base cost of colonizing planets and building frontier outposts - decreased from 75 to 40

CLAIM_COST_BASE = 30 # The influence base cost of making claims - decreased from 50 to 30
}

NAI = {
AI_COMMUNICATIONS_RANDOM_VALUE = 50 # AI communications days will vary with +- these many days - decreased from 60 to 50
}

NCamera = {
FOV = 70 # Field-of-View zooming of the camera - increased from 35 to 70 - with this change you can zoom-in and zoom-out more
}
Last edited by Swiss Halberdier; 25 Sep, 2022 @ 11:14am