Insurgency

Insurgency

SWAT 4 MOD [Broke]
 This topic has been pinned, so it's probably important
Roque_THE_GAMER  [developer] 26 Feb, 2016 @ 3:21pm
Full list of features
-Reduced the player movements speed both running and walking

to slow down the pace of since its a CQB mod the game its more of a fast walking

-Removed :FAL, Galil, Mosin, AC-556, L1A1 SLR, M14 EBR, M249, Galil SAR, M40A1, Makarov, MP40, Sterling, M1 Carbine, TOZ, RPK, C79 Scope, PO 4x24, GP-25, Drum Magazines ,Extended Magazines, AP Ammo, HP Ammo, mp5k

they are weapons that are not used by SWAT or have common use from criminals

-Added guns from workshop and coded they as they sould do in real life like.

-All in one Class
every thing that is allowed is available for all classes so you can make your own load out.

-Player health changed to be more consistent

now rifles, smgs, pistols and shotguns have better differences from one to another, so you have to chose wisely, that meas cheap=lees damage and more accessories and equipments, expensive= more damage less attachments and equipments

-Added C2 Breaching charge
do no damage(or supose) to players and will be used to breach doors soon when we get maps and destroy caches

-New sounds from the SWAT 4 game

-Removed(nerfed) prone

its not necessary for a CQB enviroment were you need mobility and be carreful, and dont behave like its should and can be exploited

-Removed slide

same reason as above

-Removed free aim

its works bether for point shooting you cannot exploit that because the game gave about 2x the recoil in hip fire, and i add a lithle of free ain to avoid laser sniping

-Removed suppression

does not work right, still cold work on a bigger sacale battle like in the main game but this mod mean for CQB

-Removed frag grenades and Lauchers
SWAT does not use it and criminas cant get this that easy but i let molotovs because its cheap and easy to make.

-Added Sting grenade
it will stun you

-Changed the supression mechanics to work for non lethals weapons.

-Added Bean Bangs rounds for the shootguns.
do the same as the Sting grenade but less powerful

-Focused sights now does not need stamina, now work like in arma that you can keep focus

-adjust the player speed to be a bit more faster, walking now have more use

-removed sprint while on weapon ready(you gun is up), you can only sprint if you go on Melee and Run mode(draw your knife)

-Added a Stamina damage system if you take damage your sprint will be disabled for a large amount of seconds and your general speed is reduced

-general recoil increased about 3x, now full auto its less reliable

-Added more guns

-Added CS gas grenade
it will slow players and stun they if its keeps on the area of effect

-Recoil increased by 3x

Last edited by Roque_THE_GAMER; 5 May, 2016 @ 9:18am