Europa Universalis IV

Europa Universalis IV

Demon Nation
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Sergiovan  [developer] 29 Jan, 2015 @ 12:42pm
All about them demons
Summary
  • Country name: Qmoxidal
  • Ruler: Eresh Kigal (6/0/6)
  • Technology group: Demonic
  • Culture: Qmoxie
  • State Religion: Akhbrts
  • Government Form: Ethereal Empire
  • Last seen: Unknown
  • Ideas: Very overpowered
  • Status: Very pissed off
Religion, government and technology group
Religion: Akhbrts
  • Tolerance of the true faith +4
  • Tolerance of heathens -10
  • Local missionary strength +20% (Easier to convert)
  • Local maximum attrition +50
Government form: Ethereal Empire
  • National unrest -10
  • Yearly legitimacy +5
  • Increased chance of new heir -200%
  • Monthly autonomy change -0.50
Technology group: Demonic (No penalties)
Units[i.imgur.com] (They don't change units at any point)
Ideas
  • Traditions:
    • Hostile core-creation on us: +100%
    • Leaders without upkeep
  • Ideas:
      • Morale of armies +10%
      • National manpower modifier +200%
      • Yearly army tradition decay -5%
      • Building power cost -100%
      • Production efficiency +20%
      • National tax modifier +50%
      • Yearly inflation reduction +1
      • Possible advisors +3
      • Goods produced nationally +20%
      • Infantry combat ability +10%
      • Cavalry combat ability +10%
      • Artillery combat ability +10%
      • Discipline +10%
      • Build cost -20%
      • Infantry cost -30%
      • Cavalry cost -30%
      • Artillery cost -30%
      • Advisor cost -30%
      • Core-creation cost -20%
      • Attrition for enemies +5
      • Land attrition -50%
      • Local defensiveness +50%
      • Siege ability +30%
      • Adjacent territory is automatically discovered when a colony is built
      • Native attacks are severely reduced and tax and manpower from natives is increased by 100%
      • Colonists +2
      • Settler Chance +10%
      • Colonial range +100%
      • Global settler increase +50
      • Naval forcelimits modifier 5%
  • Ambitions:
    • Unjustified demands -25%
Modifiers
  • Ruthless spies
    • Spy offense -75%
    • Technology cost -10%
    • Time to fabricate claims -50%
    • Covert action relations impact +75%
  • Not from this plane
    • Yearly prestige -2400
    • Prestige from land battles -200%
    • Diplomatic reputation -20
    • Diplomatic relations -4
  • No trading experience
    • Trade efficiency -1000%
    • Merchants -2
    • Global trade power -1000%
    • Trade range -1000%
    • Embargo efficiency -1000%
    • Diplomatic technology cost +100%
  • Augmented agressive expansion
    • Aggressive expansion impact +50%
  • No water in our homeland (Only active until they get their last idea)
    • Naval forcelimits modifier -1000%
    • Diplomatic technology cost +500%
  • Fear (Active if you neighbor Qmoxidal without the Demon Infiltration Group headquarters)
    • Morale of armies -5%
    • Yearly prestige -1
    • Diplomatic reputation +2
    • Improve relations +100%
    • Better relations over time +100%
Mechanics
  • Qmoxidal will always have Eresh Kigal as a ruler. If he dies, he'll just reappear with the same stats as if he'd never left
  • Lands owned by Qmoxidal will randomly change culture/religion to Qmoxidal's
  • Since Qmoxidal has no diplomatic reputation to speak of, they cannot manually integrate vassals. To counter this, after 10 years a vassal is given a chance to declar an independence war, or be integrated out of dispair. Vassals of Qmoxidal will always be hostile and seek independence (Even though it mostly amounts to nothing since they are extremely powerful)
  • Insulting Qmoxidal is a terrible idea and I do not recommend it. Really.
  • Once you know where they are and have a good view of their lands you'll be able to start building the Demon Infiltration Group headquarters (DIG HQ) After a series of events like when you're building a canal, you'll get bonuses to your combat and you'll be able to infiltrate their lands.
Last edited by Sergiovan; 15 Feb, 2015 @ 10:20am